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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by T-Owl View Post
    Either MP or a gauge ressource which is used for the chunky and more potent stone/glare part of the rotation (I would prefer stone as the generic spell though, but I also could see something where you use glare and inbetween have some chunky earthquake like spell where Black Mage would have despair or where paradox would usually be). What I could see would be water/banish being maybe 1,5 sec cast and the stronger of the two a full 2,5 spell, so that the downtime period of your rotation is also where you would prefer to use your ogcds while during the stronger high damaging one, you would be pushed more towards lilys or something equivalent, you get me?

    But generally, I would like White Mage having the least level of mobility and weaving involved in their rotation and their challenge rising from how to deal with movement. I think White Mage in general just should feel beefy. For beginners, you have beefy heals and dps spells that could be engaging and feed a power fantasy and the added complexities come into play when you play on higher level. After all, its similar with Black Mage. It has decent movement tools which you can hold onto when you aren't at the level of optimization yet and which can carry you in casual content around the issue of having to hold your casts for too long and it is easy enough to do decently well for casual content, but it has sooo much you can optimize. Let White Mage be that, something that is easy to get into, both in terms of doing chunky damage in an engaging fashion and chunky healing without having to worry too much about uptime and weaving but that can be hard to truly master on the highest level of play.
    I was actually thinking that maybe Glare, Dia, and Banish if it were introduced, could one day be upgraded into Quake, Tornado, and Flood, where it's a combination of elemental and holy traits, almost like it came from the First. Like for Quake, the rock slabs that burst from the ground are white with gold cracks.
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  2. #2
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by ty_taurus View Post
    I was actually thinking that maybe Glare, Dia, and Banish if it were introduced, could one day be upgraded into Quake, Tornado, and Flood, where it's a combination of elemental and holy traits, almost like it came from the First. Like for Quake, the rock slabs that burst from the ground are white with gold cracks.
    I personally like the idea that one would be the generic nuke spam while the other would be the despair and xenoglossy equivalent. Like, either you spam holy-themed non-elemental spells and your elemental ones are your massive hitters or the other way around. But yeah, I think we both agree on White Mage ideally mixing in holy with elemental attacks. I generally feel like white mage should have some nature and elemental focussed elements, as it ties the job more neatly to Aerith, who is most likely the most iconic White Mage equivalent of the Franchise. I find tempest a bit confusing, but I could see it maybe as a single target version for afflatus misery and pushing that one to being part of the AOE rotation? Or the other way around. I would also kinda like lilys to be a dps gain. Like I said, I would see white mage as much slower and much gcd reliant, so I think they should gain dps opportunities from their heals as other healers could very well work staying more ogcd focussed. Like, maybe tie a system similar to umbral hearts to lilys? You lose a cast, but in return you can prolong your stone/glare phase that would have stronger potencies.
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