Quote Originally Posted by Oizen View Post
Most PLD players I talked to dont want the job being the top damage and wanted it to be the bulky defense tank.
Imagine wanting that from the only tank who holds a shield.

The Job should be the fattest in defense, and yet we're trying to shove it into top DPS into a design that isn't PLD. Its kinda sad.
The high end players have made the game into a DPS rat race so they ironically don't want mitigation just enough to survive a raidwide or Tankbuster. If they did they would actually use Passage of Arms for the full 18 seconds.

I agree it should be the tankiest if played well. It's why Knight in FF5 is amazing for Physical Damage since "Guard" nullified/absorbed one physical attack. Which you could cheese with "Cover" to mitigate a lot of damage.

If it was up to me "blocks" should be 100% mitigation or at least 50% and Passage/Sheltron is your big boy mitigation skills.

If the damage is low then the defense should be high.

But you see the argument is always going to be that DPS is all that matters because if you skip a phase or kill the boss 20 seconds faster you mitigate a lot more damage.