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  1. #1
    Player
    Boffy's Avatar
    Join Date
    Sep 2022
    Posts
    18
    Character
    Beatrice Boff
    World
    Phantom
    Main Class
    Bard Lv 80
    A DoT job's appeal, at least for me, lies in the compounded effects of several DoTs at once steadily ticking, making the enemy's health constantly sink rather than taking off bigger chunks with big hits.
    The DoTs currently in the game don't feel like that at all, and especially the healer DoTs feel like they're literally only there to provide minor busywork.

    The entertainment value would come from optimally refreshing, and watching that steady damage roll in as opposed to alternating between burst and wet noodle.
    (6)

  2. #2
    Player

    Join Date
    May 2022
    Posts
    172
    Even with a burst focus design you can still create a dot focused class, there’s dot classes that are focused on burst, you focus on stacking up a number of dots and during a burst phase you can either use something that increases that amount of dot damage by a lot, or a skill that does damage based on amount of dots or simply a skill that consumes dots at enough stuck for a high burst dot etc

    Many ways to create a dot focused burst class, and we definitely need one
    (1)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Personal testing has shown BLU could function as a DoT specialist with Primal bursts given that stacking Bristled SoT, Bristled Mustard Bomb(you have just enough time to bristle ONE MB off of the first PS), Bristled Aquabreath is doing 2600-3200 damage every tick and your filler spells do about 2200-2600 when they aren't crits so you have phases where you are doing around 5k damage every GCD for 3-5 GCDs(tested on lvl71 mobs). A bit more with Feather Rain.

    If it wasn't for Mustard Bombs Lightheaded requirement from Peripheral Synthesis I could see a BLU DoT build being viable outside of Primal Bursts.

    If they removed that prerequisite off of PS then MB could be an amazing attack to use considering bosses are immune to Lightheaded which is factored as a Stun debuff in the debuff table)

    I kinda think it should considering you have to do a Omega raid to get those skills.

    Hoping the BLU update(whenever it happens) expands on DoTs in some form.
    (0)

  4. #4
    Player
    Inanegrain's Avatar
    Join Date
    Jul 2020
    Posts
    94
    Character
    Denser Lorj
    World
    Tonberry
    Main Class
    Ninja Lv 100
    While dots seem interesting... FF14 is not good with dots/debuffs. I'd be neutral on it if it didn't have a glaring issue which I've posted a thread about before.
    It'd be another choice for people to choose, but, this issue that shouldn't exist makes it a concern more likely to occur if it does become a thing.

    Too many debuffs will prevent anymore debuffs from being applied, easily seen in populated hunts/fates, somewhat uncommon in bozja, shouldn't happen in 8 mans thanks to smn no longer needing dots, and likely to happen in 24 mans depending on the jobs you get. People get screwed over if they're all rprs, or any job that commonly has uptime of debuffs at the boss at any given moment. Some people would not have any effect on 60/120 windows because of the excessive amount of "debuffs" that should've been buffs, i.e. ta and rpr

    Then there's too many buffs forcing effects to not apply, which I've rambled before as it shouldn't happen, but can happen in 8 mans coincidentally. In which I lost an entire IR as WAR cause I didn't expect to be overbuffed in zodiark ex.
    (0)

  5. #5
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Inanegrain View Post
    While dots seem interesting... FF14 is not good with dots/debuffs. I'd be neutral on it if it didn't have a glaring issue which I've posted a thread about before.
    It'd be another choice for people to choose, but, this issue that shouldn't exist makes it a concern more likely to occur if it does become a thing.

    Too many debuffs will prevent anymore debuffs from being applied, easily seen in populated hunts/fates, somewhat uncommon in bozja, shouldn't happen in 8 mans thanks to smn no longer needing dots, and likely to happen in 24 mans depending on the jobs you get. People get screwed over if they're all rprs, or any job that commonly has uptime of debuffs at the boss at any given moment. Some people would not have any effect on 60/120 windows because of the excessive amount of "debuffs" that should've been buffs, i.e. ta and rpr

    Then there's too many buffs forcing effects to not apply, which I've rambled before as it shouldn't happen, but can happen in 8 mans coincidentally. In which I lost an entire IR as WAR cause I didn't expect to be overbuffed in zodiark ex.
    Thanks for posting the same thing other people have, and have discussed potential workarounds (ground targetted aoes like shadowflare, enhancing the fantasy with other actions like old fester, old songs, and old contagion instead of inflating the DoT count excessively, a "pet npc" with appropriate effects/model to convey the thematic fantasy of a given job like rook turret, channelling spells that deal damage over the duration), and reasonings for why it's kind of a cop out anyway (SE already bloating the debuff list with reaper 100% uptime debuff instead of buffing themselves, truly uninteractive DoTs like bowshock, only really becoming an issue in very high playercounts only encountered in hunts, bozja, and eureka).

    This is all assuming that it's impossible to raise or work around the debuff and buff caps. While it very well may be, I certainly have no way of knowing, SE solving or removing such a constraint would render such a reason moot entirely.
    (6)
    Last edited by tearagion; 10-12-2022 at 03:43 AM.

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    90% of the time you aren't reaching the 48 debuff limit. And I don't understand why Trick Attack and Death's Design aren't a self buff. Because um they just turned those skills into this?

    https://ffxiv.gamerescape.com/wiki/Heavy_Thrust
    (6)

  7. #7
    Player
    McQuibbly's Avatar
    Join Date
    Dec 2020
    Location
    Ul'dah
    Posts
    4
    Character
    Rantaro Umbragarde
    World
    Goblin
    Main Class
    Paladin Lv 90
    BRD was probably the closest to this in ShB when you had to keep DoTs up to proc your songs
    (2)

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