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  1. #31
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Absurdity View Post
    I don't think current machinist is as easy as people claim either, atleast when you're trying to optimize it and not just press random buttons.

    Your big hitters like Air Anchor, Chain Saw and Drill can easily start to drift when you mess up at specific points, but it still doesn't come close to the nonsense that was this
    Where a single mistake or unfortunate phase change timings could cost you a ridiculous amount of dps.
    MCH became incredibly rigid it's easily among the most rigid jobs as of now. Wildfire and Barrel Stabilizer are clogging the heat at the 2 minutes.
    Flexibility allows skill expression and Rigidity just punishes you if you don't execute perfectly the rotation.

    And MCH is designed with 2 gauges and short CD with a sustained DPS.
    Everytime there's a downtime higher than 20s, you lose a drill, 20-30 battery and 30-40 heat while Air Anchor, Chain saw and Wildfire benefits from it.
    Jobs like Dancer doesn't suffer from job gauge at all, in fact they most likely benefits from downtime. And jobs like Dancer are extremely flexible.
    (1)

  2. #32
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    One of developer's main design flaws is DPS output based on job difficulty.
    Job difficulty is subjective. Is Monk difficult? Ask me, and I'll say yes, because I have hell of a hard time tracking my buff timers. Someone else might not, finding the job pretty easy. This alone makes it impossible to balance with job difficulty in mind.

    Besides, do people actually WANT jobs balanced around difficulty? I can only talk for myself, and I definitely do not. I honestly do not care, if someone else can deal the same amount of DPS as me, by pressing only one button.
    I play a job because I like its aesthetics and/or its rotation flow.

    What I don't like is underperforming, not because I play poorly, but because someone believes I should. Absolutely no one wants to deal less damage with their job than someone else with another. If the reasoning is "but your job is easier", then make the job harder.
    (0)

  3. #33
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    "Difficulty is subjective"

    Yes, do tell me how running is easier than walking. Hint: it's not. Some Jobs are factually easier than others, just the truth, deal with it
    (2)

  4. #34
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Don't feed the troll guys.

    Anyway, that's an interresting idea, some buffs would need to be adjusted or roles moved around (RDM's one has been mentionned) but I think that this, mixed with a change on raidbuff cooldowns to move away from the rigid 2 minutes could do a lot of good for the game.
    (1)

  5. 09-26-2022 08:55 PM
    Reason
    Wrong acc

  6. #35
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kalaam View Post
    Don't feed the troll guys.

    Anyway, that's an interresting idea, some buffs would need to be adjusted or roles moved around (RDM's one has been mentionned) but I think that this, mixed with a change on raidbuff cooldowns to move away from the rigid 2 minutes could do a lot of good for the game.
    Right, I think the idea of RDM being low personal DPS but tons of raid buffs is core identity and thematic to the job. Even in FF1, RDM's main purpose was to buff your melee with Haste and Temper while providing small personal damage themselves and having backup heals. They were also very good at cleaning up trash efficiently as their lower stats/spells didn't matter as much on trash. So, they'd kill the trash nicely, then in harder fights focused more on support. That's job identity for RDM to me, given they're not the Enspeller spellblade Mystic Knight type like they sort of had in FF11, so I think emphasizing more on Embolden and other raid damage buffs is what they need. In FF3, you only used them early game to clear a few magic only dungeons then swapped off as fast as possible, and in FF5 you only used them to learn Doublecast on your other real magic using jobs. They've never really been known to be monster powerhouses of personal damage, so placing them just above BRD and DNC makes sense. I love RDM, and I love playing RDM that way.
    (0)

  7. #36
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FireMage View Post
    "Difficulty is subjective"

    Yes, do tell me how running is easier than walking. Hint: it's not. Some Jobs are factually easier than others, just the truth, deal with it
    We're getting to the fun part.
    Walking is easier than running but you're picking 2 examples that aren't hard to begin with.
    Both requires the same thing: Alternate the movement between your legs. The difference is the speed at which you do so.
    The complexity of "walking" and "running" is the same, the difference being speed..

    If we were to take your example, your DPS rotation is nothing but pressing buttons and higher APM jobs are harder as your complexity example is the speed between each buttons.
    Which means, by your very own logic of walking and running, MCH is hard and RDM is easy.
    And according to you, that's a fact.

    Your next line is "Positionals are hard"
    (11)
    Last edited by CKNovel; 09-26-2022 at 10:11 PM. Reason: Increasing text size as it seems the font is too small

  8. #37
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CKNovel View Post
    We're getting to the fun part.
    Walking is easier than running but you're picking 2 examples that aren't hard to begin with.
    Both requires the same thing: Alternate the movement between your legs. The difference is the speed at which you do so.
    The complexity of "walking" and "running" is the same, the difference being speed..

    If we were to take your example, your DPS rotation is nothing but pressing buttons and higher APM jobs are harder as your complexity example is the speed between each buttons.
    Which means, by your very own logic of walking and running, MCH is hard and RDM is easy.
    And according to you, that's a fact.

    Your next line is "Positionals are hard"
    Imagine saying MCH is harder than RDM and trying to do so seriously. You're funny
    (4)

  9. #38
    Player
    Arguscbf's Avatar
    Join Date
    Sep 2022
    Posts
    22
    Character
    Argus Darkthrone
    World
    Behemoth
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mithron View Post
    Right, I think the idea of RDM being low personal DPS but tons of raid buffs is core identity and thematic to the job. Even in FF1, RDM's main purpose was to buff your melee with Haste and Temper while providing small personal damage themselves and having backup heals. They were also very good at cleaning up trash efficiently as their lower stats/spells didn't matter as much on trash. So, they'd kill the trash nicely, then in harder fights focused more on support. That's job identity for RDM to me, given they're not the Enspeller spellblade Mystic Knight type like they sort of had in FF11, so I think emphasizing more on Embolden and other raid damage buffs is what they need. In FF3, you only used them early game to clear a few magic only dungeons then swapped off as fast as possible, and in FF5 you only used them to learn Doublecast on your other real magic using jobs. They've never really been known to be monster powerhouses of personal damage, so placing them just above BRD and DNC makes sense. I love RDM, and I love playing RDM that way.

    I don't care about FFXI. This is FFXIV where DAMAGE matters. I find extremely absurd you saying RDM has tons of raid buffs. RDM has only two buffs which is Embolden(offense) and Magick Barrier(defense). PERIOD. MNK has the same quantity of buffs which is Mantra(defense) and Brotherhood(offense). "Ohhh but RDM has Verraise" Verraise isnt an utility at all because it's a DPS loss and RDM is a DPS! I agree Verraise is great for progging but that's only it because for a clear party is useless where you need that DPS check and sometimes need all players alive to resolve some mechs. It just doesn't make any sense RDM doing less dmg than SMN even when not using Verraise.
    (2)

  10. #39
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FireMage View Post
    Imagine saying MCH is harder than RDM and trying to do so seriously. You're funny
    Congratulations you completely missed the point showing your argument of walking and running was flawed.
    I increased the text that I did not said so, but your logic applied to the game would imply that MCH is harder than RDM.
    You claimed walking is easier than running, therefore you claim high APM is harder.

    I didn't said anything about MCH and RDM difficulty, you're the one who brought the logic that implied it.
    I merely pointed out it was flawed, therefore arguing high APM is not harder than low APM. Therefore, arguing it doesn't make MCH harder than RDM.

    Thought I'm sure you're doing it out of bad faith and copium, trying to sneak a "win" after all your failed arguments.
    (6)
    Last edited by CKNovel; 09-26-2022 at 10:20 PM.

  11. #40
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CKNovel View Post
    Congratulations you completely missed the point showing your argument of walking and running was flawed.
    I increased the text that I did not said so, but your logic applied to the game would imply that MCH is harder than RDM.

    Thought I'm sure you're doing it out of bad faith and copium, trying to sneak a "win" after all your failed arguments.
    Swing and a miss. See what you're actually doing is a combination of two fallacies, putting words in my mouth, and strawmanning. Because in the end you can't counter that difficulty isn't subjective. RDM has several things that make it more complex than MCH; reacting to RNG, having to deal with cast times, having to deal with being in melee range, the worst movement in the game, etc. Meanwhile MCH has the 2nd easiest rotation and absolutely no downtime (even melee have some downtime here and there like on KBs you have to take, e.g. Impact). But by all means, continue to act like you know what I said better than do
    (2)

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