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  1. #31
    Player
    Travel's Avatar
    Join Date
    Jan 2022
    Posts
    99
    Character
    Yakov Kreso
    World
    Malboro
    Main Class
    Gunbreaker Lv 70
    As a new RDM main myself, I admit that I haven't gotten all the way to 90 yet, still leveling, but I do agree that the job needs a buff. It does feel weak in comparison to some of the melee DPS jobs; not bad, per se, but it's noticeable, especially in comparison to even other casters. The supposed trade-off in DPS with being able to heal and raise teammates in exchange really doesn't come into play as often as the devs seem to think; if the fight gets to the point where RDM has to pull healer duty, then it's safe to say that a wipe is already imminent, in most cases.

    In general, I think that both the magic and melee could use something of a buff; given that RDM is supposed to be a combination between the two, it makes sense for RDM's main rotation to be composed of both. Given the lack of mobility, it might be a good idea to focus on either making it possible to move while casting, somehow, or maybe shorten casting times to increase the general DPS and give more opportunities to be able to move? Again, still leveling the job, so don't take my word as the truth. Just tossing my two cents in; would love to see RDM get some love.
    (2)

  2. #32
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    RDM just needs more damage outside their burst because oftentimes their burst is messed up by not being able to be in melee range for their melee combo

    Buff their spell damage, give them another mobility tool and leave it at that, RDM doesn’t need to be quad melee comboing
    Once again this could be fixed with a change to the Dualcast mechanic.

    As well as reducing the cast time of the next spell to zero by 5 seconds, it increases the potency of the next spell cast by 10%.
    Functionally a ~5% (a little more because you're using it on the more powerful, long cast spells) damage buff on the spell casting phase.
    (0)

  3. #33
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Seraphor View Post
    Once again this could be fixed with a change to the Dualcast mechanic.

    As well as reducing the cast time of the next spell to zero by 5 seconds, it increases the potency of the next spell cast by 10%.
    Functionally a ~5% (a little more because you're using it on the more powerful, long cast spells) damage buff on the spell casting phase.
    You could just gives a 40 potency buff on the 5s spells and it would do the same thing without adding a new effect.
    (1)

  4. #34
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Seraphor View Post
    Once again this could be fixed with a change to the Dualcast mechanic.

    As well as reducing the cast time of the next spell to zero by 5 seconds, it increases the potency of the next spell cast by 10%.
    Functionally a ~5% (a little more because you're using it on the more powerful, long cast spells) damage buff on the spell casting phase.
    Humorously this would make verraise useless outside of swiftcast, which is fine by me.
    (0)

  5. #35
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Aikaal View Post
    You could just gives a 40 potency buff on the 5s spells and it would do the same thing without adding a new effect.
    This would be desirable over any damage boost granted by dualcast though, since that would make it a punishment for the RDM to use swift or acceleration for movement.
    (0)

  6. #36
    Player
    Travel's Avatar
    Join Date
    Jan 2022
    Posts
    99
    Character
    Yakov Kreso
    World
    Malboro
    Main Class
    Gunbreaker Lv 70
    You know, I don't think I've seen anyone talking about BRD or DNC yet; anyone have any idea what changes they might need, if any? I've heard some people talking smack about Bard on YouTube, but no one ever elaborated.
    (1)
    Last edited by Travel; 09-26-2022 at 03:36 AM.

  7. #37
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Travel View Post
    You know, I don't think I've seen anyone talking about BRD or DNC yet; anyone have any idea what changes they might need, if any? I've heard some people talking smack about Bard on YouTube, but no one ever elaborated.
    As far I'm concerned and I don't play ranged physical but DNC/BRD/MCH. MCH needs a lot of help. BRD needs a bit of help. DNC is doing fine. People talking shit about BRD is basically that DNC meta is the thing to go. Before they fix BRD, I would fix MCH first. This is also the role that is usually difficult to fill because nobody wants to play a weak role.
    (3)

  8. #38
    Player
    Ghostwk's Avatar
    Join Date
    Jul 2017
    Posts
    52
    Character
    Lily Thai
    World
    Brynhildr
    Main Class
    Ninja Lv 100
    wow, lots of replies. I like to try and think of things as what could be none now vs what should be done in the future. Both are fun to look at of course. I stick by my comments for overall playability myself. I dont personally think Casters need a complete overhaul as a role, I think SMN is just missing things because of the major changes. RDM feels a lot better to play this tier but is lacking damage, and blm is pretty much there but cant go higher because as some of you have said, then they would have to bring the other jobs in line too. I think some of the baby step buffs and patiently waiting to see what happens is coming from the stat squish as well as the 2 minute windows they are trying to streamline us into. they are clearly forcing us to move and do heavy mechanics during 2 minute windows on purpose and it affects casters the most of course, and that is ok, but some jobs already didnt operate that well within that window anyway.

    it is a compound of issues that is making things seem worse than they were but honestly, for the most part, the balance wasnt that great in ShB either, the fights just didnt favor melee as much and there was no 2 minute windows, so now you can see more all the little issues that are adding up and need fixed.
    (0)

  9. #39
    Player
    Ghostwk's Avatar
    Join Date
    Jul 2017
    Posts
    52
    Character
    Lily Thai
    World
    Brynhildr
    Main Class
    Ninja Lv 100
    BRD rotation is very rigid and you have to do some funky things and change things around to make better uses of your buffs during certain boss fights, while dancer works very well on 2 minute but also can lose pretty much nothing for holding buffs for better windows, afaik. I can ask some BRD friends for more specifics if youre interested; may be a few before i reply though since i dont check here too often though
    (0)

  10. #40
    Player
    Ghostwk's Avatar
    Join Date
    Jul 2017
    Posts
    52
    Character
    Lily Thai
    World
    Brynhildr
    Main Class
    Ninja Lv 100
    the point of Verraise is not to be used inside of optimal environments anyway, which makes it niche and super great for prog, because you can sac damage to get everyone up just to see more mechanics and keep going to cut down how many overall pulls you need to clear. The issue is, that is where the utility of that ends and that is not a reasonable tradeoff for doing less damage, at least in my opinion as well as other high level players ive seen speak about it(not just rdm, but the "simplicity" and "utility" tradeoff for dmg in general)

    I completely agree that it shouldnt be AS MUCH of a factor, though it should still be considered. RDM has some good utility outside of that too, but the job shouldnt be "ill play rdm for prog then switch to BLM for clear" because people who love rdm and like its playstyle should be able to stay on the job they want to play no matter what.

    but people who like to flex also arent being catered to either since it takes 16 weeks to get bis with bad RNG even though we can lvl every single job on one character
    (3)

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