I don't really see how that's an useful change at all.


I don't really see how that's an useful change at all.




In a tier like this though, with as many 8 man checks as there are, raise isn't even useful to see or practice new mechanics really. Either there's a single death, which the healer can handle, or the run is basically a wipe anyway. Besides which, its a use specific to blind prog, since non blind proggers will know what mechanic is coming anyway.




On phone can't edit but @Sera: RDM already super prefers swift raise anyway xD without swift, the action of raising takes a round of 2 gcds, 5 seconds. Its shorter than ghe typical 7.5s hardcast raise and more flexible from the 2s actual casting, but its never going to outpace the good old swift raise even today.
Chain raise won't do any good for p8s, you're almost guaranteed a wipe. One death can be managed to see further progression and SMN can provide that should you keep Swiftcast.
I don't think he's entirely wrong but what people have been doing for week 1 was to go RDM for floor 5, 6 and 7 and they swapped SMN for the DPS check on floor 8 on savage. It's the common strat groups use because SMN is higher DPS. Raise is handy on the first floors to see mechanics and clearing them faster. Raise does lose value on the last floor and people move from RDM to SMN.
That being said; there is only 1 group I know that went double caster this tier and they got destroyed. TPS did not get top 5 with double casters and not having a second melee killed it for them. They fed gear to their Black Mage and he was doing as much DPS as their melee DPS who didn't get gear. They worked strats around the BLM and it didn't give them result. This is a melee expansion period. double casters used to be good because you had actual downtime. You don't anymore and casters are just underperforming. BLM isn't picked for world first because you're just trolling if you don't pick a raise caster. Then it comes down to damage and RDM doesn't have that. SMN is better under the 2 minutes burst meta.
That being said, the raise tax is very stupid and they'd need to give at least 5% to 6% dps buff to RDM/SMN.


Chain raising is already a DPS tax in itself since you drift your rotation by several GCD, drain tons of mana etc... There is no justification for it to affect the RDM's damage even when they are not using it.
If RDM is forever going to be held back because it has rez, I would rather it just lose verraise or put it on a lengthy cooldown. It's been dealing with this problem since it was released in SB, where the devs will keep it underpowered for long periods of time for most of the expac and then slap buffs on it in the 3rd tier. "Use RDM during prog then switch to SMN/BLM" is awful when you love RDM and don't want to play the other casters.

RPR - adjust timers so its rotation doesn't drift like it's trying to reboot Fast and the Furious 3.
When you get 8 stacks of immortal sac, bloodsown should IMMEDIATELY drop, allowing your a better flow of casting plentiful.
I dunno about other RPR players, but it's really annoying trying to do your opener and having to wait almost a full GCD just to casting Plentiful Harvest. It would also flow better for those with higher latency.
and of course, that one pointless skill that should operate more like shoha....harvest moon.
RDM damage primarily comes from their 6 hit Resolution combo outside of that the damage is pretty bad. Not sure why SMN has more damage if it's a instant cast melee caster now.
Might be better to introduce Triplecast to RDM to build gauge faster so you can burst more often. If you are lucky you don't need Accel for a Proc and can just use it for movement.
It's getting to the point where BLM has more mobility and RDM is more turret then BLM is.
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