I don't think he's entirely wrong but what people have been doing for week 1 was to go RDM for floor 5, 6 and 7 and they swapped SMN for the DPS check on floor 8 on savage. It's the common strat groups use because SMN is higher DPS. Raise is handy on the first floors to see mechanics and clearing them faster. Raise does lose value on the last floor and people move from RDM to SMN.
That being said; there is only 1 group I know that went double caster this tier and they got destroyed. TPS did not get top 5 with double casters and not having a second melee killed it for them. They fed gear to their Black Mage and he was doing as much DPS as their melee DPS who didn't get gear. They worked strats around the BLM and it didn't give them result. This is a melee expansion period. double casters used to be good because you had actual downtime. You don't anymore and casters are just underperforming. BLM isn't picked for world first because you're just trolling if you don't pick a raise caster. Then it comes down to damage and RDM doesn't have that. SMN is better under the 2 minutes burst meta.
That being said, the raise tax is very stupid and they'd need to give at least 5% to 6% dps buff to RDM/SMN.


Chain raising is already a DPS tax in itself since you drift your rotation by several GCD, drain tons of mana etc... There is no justification for it to affect the RDM's damage even when they are not using it.




The logic behind it already exists, lightspeed doesn’t reduce your cast times to zero it reduces your GCD by 2.5 seconds, so all conventional casts become instant casts and raise becomes 4.5 seconds rather than 7Been saying for years that all RDM Raise needs is is a change to how Dualcast works.
Instead of Dualcast making the next spell an instant cast, it should simply reduce the cast of the next spell by 5 seconds.
This would mean all of it's other spells would effectively be instant casts, except Verraise, which would be 5 seconds.
A 5 second cast is still reasonable, but it's not brokenly accessible that it makes RDM a de facto raise bot, and results in a built in DPS nerf for it's use, as you're losing two GCDs instead of one, allowing for their base potencies to be increased in exchange.
Want to instantly raise someone? You need to use Swiftcast just like SMN.
This would honestly work perfectly if square didn’t also throw SMN in the trash for its raise despite it being objectively weaker than RDM’s raise
I’d like to see this change to dual cast combined with a buff to all 6 ranged classes
If RDM is forever going to be held back because it has rez, I would rather it just lose verraise or put it on a lengthy cooldown. It's been dealing with this problem since it was released in SB, where the devs will keep it underpowered for long periods of time for most of the expac and then slap buffs on it in the 3rd tier. "Use RDM during prog then switch to SMN/BLM" is awful when you love RDM and don't want to play the other casters.

RPR - adjust timers so its rotation doesn't drift like it's trying to reboot Fast and the Furious 3.
When you get 8 stacks of immortal sac, bloodsown should IMMEDIATELY drop, allowing your a better flow of casting plentiful.
I dunno about other RPR players, but it's really annoying trying to do your opener and having to wait almost a full GCD just to casting Plentiful Harvest. It would also flow better for those with higher latency.
and of course, that one pointless skill that should operate more like shoha....harvest moon.
RDM damage primarily comes from their 6 hit Resolution combo outside of that the damage is pretty bad. Not sure why SMN has more damage if it's a instant cast melee caster now.
Might be better to introduce Triplecast to RDM to build gauge faster so you can burst more often. If you are lucky you don't need Accel for a Proc and can just use it for movement.
It's getting to the point where BLM has more mobility and RDM is more turret then BLM is.




RDM just needs more damage outside their burst because oftentimes their burst is messed up by not being able to be in melee range for their melee comboRDM damage primarily comes from their 6 hit Resolution combo outside of that the damage is pretty bad. Not sure why SMN has more damage if it's a instant cast melee caster now.
Might be better to introduce Triplecast to RDM to build gauge faster so you can burst more often. If you are lucky you don't need Accel for a Proc and can just use it for movement.
It's getting to the point where BLM has more mobility and RDM is more turret then BLM is.
Buff their spell damage, give them another mobility tool and leave it at that, RDM doesn’t need to be quad melee comboing
Oh I agree with that. In some form their damage needs to be increased because it's just bad.RDM just needs more damage outside their burst because oftentimes their burst is messed up by not being able to be in melee range for their melee combo
Buff their spell damage, give them another mobility tool and leave it at that, RDM doesn’t need to be quad melee comboing




The problem with that is that bard and dancer have the same mobility, on top of having good party support, and still have more damage than machinist. MCH has no unique support at all. It's the weakest in its category by far.I think the MCH problem is more down to its mobility. Too much damage and it essentialy becomes too easy to use. Melee jobs often have positionals, and ranged jobs often have to stand still, causing those to become a bit more difficult at that point, which in turn is rewarded by more damage.
Even with extra damage, this is the reason why MCH has to remain weaker in damage, and therefor has a major downside versus other jobs.
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