I didn't know you could ask for easier jobs, how much dumber does a level 90 job have to get?
I didn't know you could ask for easier jobs, how much dumber does a level 90 job have to get?
It won't stop them, and they'll continue their legacy of "Remove2Improve" your DPS kits by reworking them into ones with even less depth than healers offensive options in 2022. If there's an outcry they might make another lodestone post tailored to the affected job but not revert it, of course:As topic.
No one asked for the simple (aka braindead) designs for the jobs "remade" in ShB/EW. Devs, you're painting yourselves into a corner. At this rate all jobs will only have 4 DPS buttons and do shit damage in 9.0.
I think most players will agree that HW/SB was the peak. All the streamlining has been a mistake.
The adjustment to (Job-name here) was never intended to be a “nerf,” but merely the correction of values that were set with respect to the difficulty of playing that particular job and its rotation, as well as its support actions and their effects.
The problem with this mentality is there's always been easy and hard jobs
it's just that now the easy jobs vastly outnumber the hard ones, which is horrible
Pft. Nah, they'll just ask for feedback and ignore what gets posted like they did for SAM. That or they cherry-picked the hell out of it, since I do recall some mention of our AoE damage being shit post 6.1.It won't stop them, and they'll continue their legacy of "Remove2Improve" your DPS kits by reworking them into ones with even less depth than healers offensive options in 2022. If there's an outcry they might make another lodestone post tailored to the affected job but not revert it, of course:
The adjustment to (Job-name here) was never intended to be a “nerf,” but merely the correction of values that were set with respect to the difficulty of playing that particular job and its rotation, as well as its support actions and their effects.
Why do people want buttons for the sake of buttons?
I already need to dedicate a completely separate cross hotbar to aoe on drg because of the ridiculous amount of ogcd abilities and long as hell five ability single target combos.
You can make a job fun and interesting to play without adding more buttons.
Yes BLM is a good example, instead recent remakes have given us SMN, MCH and the ShB healersWhy do people want buttons for the sake of buttons?
I already need to dedicate a completely separate cross hotbar to aoe on drg because of the ridiculous amount of ogcd abilities and long as hell five ability single target combos.
You can make a job fun and interesting to play without adding more buttons.
I don’t care about buttons for the sake of buttons but square can’t seem to make a job that’s complex to save themselves these days
Because we want complexity and the nature of tab targeting hot bar style mmos requires a large amount of skills to create that. WoW and SWTOR with their skill purges have proven just how shallow these kind of games can be when you nuke the skill list and simplify everything. I feel for controller players, I really do, but I'd dislike losing skills and complexity because of them and their limited button issues.Why do people want buttons for the sake of buttons?
I already need to dedicate a completely separate cross hotbar to aoe on drg because of the ridiculous amount of ogcd abilities and long as hell five ability single target combos.
You can make a job fun and interesting to play without adding more buttons.
Hi, controller player on a console. The only jobs I've leveled that seem weird to place for the cross hotbar for me personally have been paladin and ninja. Everything else I can somewhat fit onto the bar after going over their actions tab to pre-place abilities for when they're unlocked.Because we want complexity and the nature of tab targeting hot bar style mmos requires a large amount of skills to create that. WoW and SWTOR with their skill purges have proven just how shallow these kind of games can be when you nuke the skill list and simplify everything. I feel for controller players, I really do, but I'd dislike losing skills and complexity because of them and their limited button issues.
Majority of what I've played, seems fairly easy to setup. The only way it would be a problem is if they added 3-4 completely new buttons to a given job in the next update.
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