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  1. #21
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by xAFROx View Post
    Hi, controller player on a console. The only jobs I've leveled that seem weird to place for the cross hotbar for me personally have been paladin and ninja. Everything else I can somewhat fit onto the bar after going over their actions tab to pre-place abilities for when they're unlocked.

    Majority of what I've played, seems fairly easy to setup. The only way it would be a problem is if they added 3-4 completely new buttons to a given job in the next update.
    The devs have done a decent job staying within the 32 buttons as that's about around how many keybinds you can get out of all the shortcuts with the crossbar. The problem is though they keep removing stuff to make room for new stuff which would normally be fine, but they remove things that make things worse or feel incomplete and then it takes them years to fix it.
    (5)

  2. #22
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    We don't have limited buttons/options on controller. We were never the reason that lead to simplification and I don't know why we are being used as scapegoat now.
    (11)

  3. #23
    Player
    TakumiHarada's Avatar
    Join Date
    Sep 2018
    Posts
    147
    Character
    Fukudo Daisho
    World
    Kujata
    Main Class
    Conjurer Lv 54
    Controller players can easily use 32 or even 48 buttons if you use double tap. And most jobs can't even fill the minimum 32.
    Infrequent buttons like summon carbuncle/eos, tank stances, close position, sleep, etc. shouldn't be counted because they can be put to a third hotbar, much like on keyboard & mouse.
    Stop blaming it on controller players. Not that more buttons necessarily means more fun, but the game can indeed still handle more buttons.
    (5)

  4. #24
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Absolutely. It might seem like a controller player is disadvantaged to someone who doesn't know better, but it's very clear that there is no discrepancy between a k&m vs a controller.

    I, too, would appreciate if folks stopped saying controller compatibility is the problem, because it never has been.

    My issues with certain jobs is simply that. An issue on my part.
    (3)

  5. #25
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by xAFROx View Post
    Hi, controller player on a console. The only jobs I've leveled that seem weird to place for the cross hotbar for me personally have been paladin and ninja. Everything else I can somewhat fit onto the bar after going over their actions tab to pre-place abilities for when they're unlocked.

    Majority of what I've played, seems fairly easy to setup. The only way it would be a problem is if they added 3-4 completely new buttons to a given job in the next update.
    I have no problem with paladin.

    Paladin fits on my main cross hotbar with my extended bars just fine.

    Dragoon needs a completely separate bar for aoe because it doesn't effing fit on the main one. I have face buttons on both triggers set to GCDs and dpad set to ogcds and there's no bloody room.

    I don't even want to think about ninja. Might just half ass it to 90 and then ignore the job altogether.

    You can add complexity by adding skill interplay rather than just adding more buttons you might never use, or just set into a rotation and use on cd. CDs aren't fun. We have a ton of them. Maintenance buffs/debuffs aren't fun(think Savage Roar from wow, or Death's Design debuff.. maintenance crap). You could add complexity solely by removing the 2 minute burst paradigm they got going on here.

    Either way, someone somewhere will find your optimal rotation and you'll do it, thus making it not complex.
    (0)

  6. #26
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TakumiHarada View Post
    Controller players can easily use 32 or even 48 buttons if you use double tap. And most jobs can't even fill the minimum 32.
    Infrequent buttons like summon carbuncle/eos, tank stances, close position, sleep, etc. shouldn't be counted because they can be put to a third hotbar, much like on keyboard & mouse.
    Stop blaming it on controller players. Not that more buttons necessarily means more fun, but the game can indeed still handle more buttons.
    My "click buttons" that go on the hotbar I use to keep track of CDs are pet summons and tank stance.

    I use two shared bars for things like teleport and limit break, as well as a mount and greens to summon chocobro.

    I should not have to hit R1 to cycle hotbars. I use 31 buttons on dragoon, and my double tap bars are static. Most are mostly buffs and role abilities, as well as things like feint and true north. bar R1+2 is my aoe. I should not be forced to use this bar, but my aoe does not fit on the others.

    SAM is uncomfortable. I managed to get it to all fit on one set, but it's cluttered and not everything makes sense where i put it because there's no room to put it where it makes sense to me. Rotational buttons I should never have to double tap anything for, it's awkward.

    Most jobs my ST combos are on R2 face buttons, aoe on L2 face buttons. Can't work like that for DRG.

    I'd complain less if the simpler jobs didn't suck complete arse damage wise right now(balance was a hell of a lot better in prior expansions and even patches) or have garbage stat allocation on the available gear without having to do savage making rotations feel like trash.

    Ugh.
    (0)

  7. #27
    Player
    TakumiHarada's Avatar
    Join Date
    Sep 2018
    Posts
    147
    Character
    Fukudo Daisho
    World
    Kujata
    Main Class
    Conjurer Lv 54
    Quote Originally Posted by Imora View Post
    SAM is uncomfortable. I managed to get it to all fit on one set, but it's cluttered and not everything makes sense where i put it because there's no room to put it where it makes sense to me. Rotational buttons I should never have to double tap anything for, it's awkward.
    Because SAM has bloated buttons. NOT Kaiten, but all the goddamn single vs AoE double buttons with shared recast they keep adding.
    I can't fathom why they don't just upgrade the single version to the AoE version like PLD's expiacion. They cause a button bloat without adding any depths to the rotation (the rotation doesn't change AT ALL), while removing things like Kaiten that actually required a couple of brain cells.
    The more same recast skills they add the worse it becomes.
    (6)

  8. #28
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TakumiHarada View Post
    As topic.

    No one asked for the simple (aka braindead) designs for the jobs "remade" in ShB/EW. Devs, you're painting yourselves into a corner. At this rate all jobs will only have 4 DPS buttons and do shit damage in 9.0.

    I think most players will agree that HW/SB was the peak. All the streamlining has been a mistake.
    5.1 sam was perfection
    (1)

  9. #29
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Imora View Post
    My "click buttons" that go on the hotbar I use to keep track of CDs are pet summons and tank stance.

    I use two shared bars for things like teleport and limit break, as well as a mount and greens to summon chocobro.

    I should not have to hit R1 to cycle hotbars. I use 31 buttons on dragoon, and my double tap bars are static. Most are mostly buffs and role abilities, as well as things like feint and true north. bar R1+2 is my aoe. I should not be forced to use this bar, but my aoe does not fit on the others.

    SAM is uncomfortable. I managed to get it to all fit on one set, but it's cluttered and not everything makes sense where i put it because there's no room to put it where it makes sense to me. Rotational buttons I should never have to double tap anything for, it's awkward.

    Most jobs my ST combos are on R2 face buttons, aoe on L2 face buttons. Can't work like that for DRG.

    I'd complain less if the simpler jobs didn't suck complete arse damage wise right now(balance was a hell of a lot better in prior expansions and even patches) or have garbage stat allocation on the available gear without having to do savage making rotations feel like trash.

    Ugh.
    So for the way I set up most of my jobs, I use a total of 3 bars, but the third is usually extra stuff if a job is able to fill out the first two with the brunt of its kit.

    Cross 1, cross 2 (accessed by R2->L2 and L2->R2), and cross 3 through the double tap method you mentioned. That's a total of 48 buttons without having to use R1 for anything.

    If that still doesn't help you, then it really is just a you thing, and not so much a problem with certain jobs. I fit drg fairly comfortably on my bars. Pld, I think I had like... 2 or 3 skills that I had to place on bar 3, which I don't particularly like to do.

    Granted, none of the bars I access through the setup I mentioned are shared. Those are the ones I go to manually with R1
    (1)

  10. #30
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by rewd View Post
    We don't have limited buttons/options on controller. We were never the reason that lead to simplification and I don't know why we are being used as scapegoat now.
    Crossbar has 128 slots with all 8 crossbars, but with the way the shortcuts work you can realistically only quickly get to 32 of them. After that you're manually flipping to a specific page. The developers for the past few expansions have done in a pretty blatantly obvious manner to keep the ability count within that 32 range. You're not being used as a scapegoat, its just obvious that controllers are being looked more heavily when the devs refer to ability/action bloat.
    (0)

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