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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100

    Ninja Suggestions

    Dear Devs: I like the new additions to the job. However, due to having to crunch all of the abilities of the ninja into a 2 minute burst window that often times overlaps with boss mechanics, I feel that the Ten Chi Jin "cancel if move" limitation is a leftover from Stormblood's now outdated raid design. I'd also argue that losing Raiju stacks due to a using a different weapon skill is a little overkill considering they are generated by ninjutsu, which can already be lost due to improper input.

    It feels as though I need to know how to play a ninja before I ever press a button, whereas other DPS jobs encourage learning during normal content. In the case of picking ninja back up, I've spent more time in front of a target dummy than in roulette dungeons. I initially played monk at Endwalker launch and felt no such pressure even as I did find myself getting "celestial revolution" during normal dungeon runs. Savage raiders will just practice in front of a target dummy until they can do the rotation perfectly because losing Raiju is too big of a DPS loss, so the only thing this really does is just make the learning deeply unpleasant. This type of failure mechanic is also vaguely reminiscent of the punishment of losing greased lightning back when it was a stacking buff. So it would make more sense to me if the penalties were removed.

    Edit: What I'm getting at is that ninja's failure on abilities does not actually make it difficult to play, but rather inconvenient to play, and that inconvenient design is countered with time in front of a target dummy that other jobs spend in a dungeon.
    (4)
    Last edited by Fendred; 09-22-2022 at 08:01 AM.