I ask for easier jobs. One of my biggest complaints is button bloat. But I'll take QoL fixes too. *looks at Paladin*I agree.
We don't chose our jobs because of difficulty. I don't play MCH because it's easy or GNB because it's hard. I play those jobs because kaboom.
We're not the one making the jobs easier, it's the design team. They can't have the audacity to impose a difficult and punish for the difficulty they chose.
No one asks for easier jobs, but everyone complain the jobs are getting easier. We are only asking for Quality of life and flexibility.
This is a feedback old as Stormblood, it just explodes today because of the last communication from Yoshida.
The problem is that in the past there were hard jobs and easy jobs in the roles: now we have the easy job, the other easy job and the easiest job with one or two exception.
You wanted easy jobs? you had quite a few of them already, which let some harder one for the taste of other people. People that want pet management, dot management, positionals or more strict jobs didnt get anything in return for those jobs becoming a simple "1 2 3 use ogcd on cd and press x times your magic button during burst".
People aren't against easy jobs, they are just sad that their jobs, that had many feedbacks and idea given to make them better while keeping their identity were just turned into another one button macro job that feel so similar to all the others.
It’s not like hard jobs have to have excessive bloat, BLM is arguably the hardest job in the game and probably has the fewest buttons of any non SMN DPS
There is a middle ground between hard and bloated (AST for example) and needing it into the basement like SMN
The problem with this mentality is there's always been easy and hard jobs
it's just that now the easy jobs vastly outnumber the hard ones, which is horrible
Same.
I get some people want galaxy brain Jobs. I prefer a bit closer to smooth brain for my ironed out gray matter to be able to handle it..
WAR, MCH, SMN - love those Jobs.
I also like GNB and main healers (other than AST - because I don't want to have carpel tunnel before I even turn 40 from that cursed opener and burst phase!)
I think the game SHOULD have some easy Jobs, medium Jobs, harder Jobs; low APM Jobs, high APM Jobs, some in between Jobs; complex and involved Jobs, metronome simple Jobs, and so on and so forth.
I think the trick is making them diverse and distinct - there's zero reason for all four healers to have basically identical rotations in the same game that we have tanks with WAR, PLD, and GNB different rotations - and then let players pick the ones they groove to the best. People insist "if they all do the same damage, only the easier Jobs will be picked!", but (a) would that be so bad? and (b) what is easier depends on the person - I find GNB easier than WAR because I don't lose my place in the rotation; people find BLM hard but its rotation is actually not so bad, it's the fight knowledge optimizing that makes it hard.
But yeah, I think it's fine if there are some of each as long as they're relatively well balanced. Players can then pick what suits them best.
I do feel like "remaking" Jobs should be avoided, though. I like MCH and SMN as they exist now. But I also liked old SMN. It'd be nice if something AKIN TO old SMN existed as Mystic or Green Mage or something. That way the players that liked THOSE gameplay styles would have those options, too.
.
I know, hot take to dare say on this forum I like easy Jobs but...meh, why lie about it? /shrug
What you've said isn't at all opposed to what the discontent voices on this forum have been saying for years though. Virtually nobody is asking for all jobs to be made galaxy brain difficulty and the game to become an inaccessible, hardcore mmo.
What most people who are unhappy about the job design direction tend to complain about, is how in the past we've had that diversity of playstyles and complexity levels to pick from and both have been gradually removed in favor of making every single job "the simple one" - be it via watering down and trimming of existing job mechanics or just downright reworks into something that doesn't resemble its old gameplay in the slightest. We used to have different jobs that catered to different players. Now it seems the goal is to make all jobs popular, but with only one type of player. That type might be the most common, but this direction is still leaving the many "minorities" that don't belong to it with nothing to play.
There is no problem with simple jobs, burst jobs, linear jobs - there is a problem when that is all there is though, especially when there used to be other options, they were just taken away. Having your favorite job not just totally changed, but then also nerfed with that change given as the reason, is just an extra slap in the face I imagine.
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