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  1. #31
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by DPZ2 View Post
    How amusing that the OP posted this under the "Tank Roles" section of the forums, rather than the general "Classes and Jobs" section.
    There is no "Classes & Jobs" forum. It is a category containing forums. You cannot post to it.
    (5)

  2. #32
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I'm happy with war
    (2)

  3. #33
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Overall happy with WAR. Damage could be better but from a gameplay perspective it is great.

    Healers----no due to 1 button spam
    DPS--- no due to great imbalance between them

    I love DRK and its still my main but even with the small QOL they have given us in EW most DRK players are still not satisfied with the job.
    (1)

  4. #34
    Player
    Hethalor's Avatar
    Join Date
    Sep 2022
    Posts
    2
    Character
    Hethalor Dikbut
    World
    Mateus
    Main Class
    Red Mage Lv 90
    I absolutely love RDM I enjoy its rotation, it's satisfying when I play well, I just wish the devs would acknowledge that the balance is rough right now, and at least reassure us that they plan on doing something about it.... could probably use some more oGCD's in my opinion, but I don't see that happening.
    (1)

  5. #35
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Haven't levelled MNK to 90 yet, but damn I actually do enjoy the new rework. I do miss the positionals, but they've been toning them down a lot with all the melee jobs and I expect them to be completely removed soon anyway. We even have an entire fight without them (P2S).

    DRG feels great with it's changes too. I enjoy having 2 charges on Life Surge.

    At the risk of sounding controversial, I enjoy lvl 90 GNB. Though, putting Bloodfest on a 120s CD killed a bit of the gauge management that came with the third cartridge.

    DRK still needs gameplay and identity improvements. It shouldn't all be held together by TBN.
    (2)

  6. #36
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,378
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I would say right now my biggest issue with balance is something no one talks about, and its how jobs preform pre-lv 90.
    ARR/HW/SB content feels so BAD to be synced down to on so many jobs, you can tell they're not designing jobs to be fun to play before current expansion level and its making dailies really drag for me.

    It wasn't always like this either, a lot of jobs that used to feel just fine unsync'd had all of their complexities removed and shoved back in at lv 70/80/90 and it results in the begining half of the game feeling terrible.

    Its not something they even consider when making new jobs, or balancing existing ones, everything is balanced solely around week 1 of high end raiding, which cool thats important but damn SE, leveling some of your jobs is an absolute slog.

    If I was a new player starting out and wasn't already invested in it, theres no way I could make it past HW for gameplay.
    (8)

  7. #37
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Oizen View Post
    I would say right now my biggest issue with balance is something no one talks about, and its how jobs preform pre-lv 90.
    OH MY GOD LEVELING JOBS IN LOW LEVEL CONTENT IS GARBAGE. They balance the game around level cap and the only class that keeps it's progression is Blue Mage.
    (3)

  8. #38
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Oizen View Post
    I would say right now my biggest issue with balance is something no one talks about, and its how jobs preform pre-lv 90.
    ARR/HW/SB content feels so BAD to be synced down to on so many jobs, you can tell they're not designing jobs to be fun to play before current expansion level and its making dailies really drag for me.

    It wasn't always like this either, a lot of jobs that used to feel just fine unsync'd had all of their complexities removed and shoved back in at lv 70/80/90 and it results in the begining half of the game feeling terrible.

    Its not something they even consider when making new jobs, or balancing existing ones, everything is balanced solely around week 1 of high end raiding, which cool thats important but damn SE, leveling some of your jobs is an absolute slog.

    If I was a new player starting out and wasn't already invested in it, theres no way I could make it past HW for gameplay.
    Agreed, they need to lower the level at which jobs start to come together to maybe level 60. But ideal level would be 50 if they could even teach new players properly.
    (5)

  9. #39
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,091
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    I think part of the problem with level syncing is that there's no rhyme or reason to when actions get added in the leveling progression. I'd rather have a "complete" kit earlier in the leveling process instead of always getting a new button each expansion:

    Quote Originally Posted by AmiableApkallu View Post
    If it were up to me, each job's kit would be more or less there at Lv.70. You get the standard boilerplate core for the role and job in the Lv.1-50 range. Then Lv.51-60 and Lv.61-70 each add a coherent chunk of flavor -- PLD's magic rotation should come within the space of one expac, WHM's lilies should come within the space of one expac, and so on. Maybe this can continue for yet another expansion, but I'd start to worry about space on hotbars.

    So, from Lv.71 onward, the focus shifts to dungeons and trials, adding more varied mechanics (more memorable instances such as the original Copperbell slime mold, for example), and removing reliance on telegraphed AoEs and fixed battle scripts.
    (1)

  10. #40
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,543
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I think part of the problem with level syncing is that there's no rhyme or reason to when actions get added in the leveling progression. I'd rather have a "complete" kit earlier in the leveling process instead of always getting a new button each expansion:
    I think the problem with that is it runs into the current MNK problem, if you have a mostly complete kit at 60 then just get a few filler buttons and potency upgrades then the job feels boring to level for any level above the “roughly complete rotation” level, I think something like SAM does it mostly best, the rotation isn’t even close to complete at 50 but you can still do enough to generate a midare which is kinda the core of SAM’s damage rotation outside its bloated level 90 burst
    (3)

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