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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,179
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    I think part of the problem with level syncing is that there's no rhyme or reason to when actions get added in the leveling progression. I'd rather have a "complete" kit earlier in the leveling process instead of always getting a new button each expansion:

    Quote Originally Posted by AmiableApkallu View Post
    If it were up to me, each job's kit would be more or less there at Lv.70. You get the standard boilerplate core for the role and job in the Lv.1-50 range. Then Lv.51-60 and Lv.61-70 each add a coherent chunk of flavor -- PLD's magic rotation should come within the space of one expac, WHM's lilies should come within the space of one expac, and so on. Maybe this can continue for yet another expansion, but I'd start to worry about space on hotbars.

    So, from Lv.71 onward, the focus shifts to dungeons and trials, adding more varied mechanics (more memorable instances such as the original Copperbell slime mold, for example), and removing reliance on telegraphed AoEs and fixed battle scripts.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,819
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I think part of the problem with level syncing is that there's no rhyme or reason to when actions get added in the leveling progression. I'd rather have a "complete" kit earlier in the leveling process instead of always getting a new button each expansion:
    I think the problem with that is it runs into the current MNK problem, if you have a mostly complete kit at 60 then just get a few filler buttons and potency upgrades then the job feels boring to level for any level above the “roughly complete rotation” level, I think something like SAM does it mostly best, the rotation isn’t even close to complete at 50 but you can still do enough to generate a midare which is kinda the core of SAM’s damage rotation outside its bloated level 90 burst
    (3)

  3. #3
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Supersnow845 View Post
    I think the problem with that is it runs into the current MNK problem, if you have a mostly complete kit at 60 then just get a few filler buttons and potency upgrades then the job feels boring to level for any level above the “roughly complete rotation” level, I think something like SAM does it mostly best, the rotation isn’t even close to complete at 50 but you can still do enough to generate a midare which is kinda the core of SAM’s damage rotation outside its bloated level 90 burst
    Ironically summoner was the gold standard last expansion. At 50 the dots and basic pet management were there, 60 had dwt and deathflare, 70 summoning bahamut, 80 leaning into ruin4 and the second demi. Frankly to lose that for a job that doesn’t change past the mid 20s speaks volumes about the design team.
    (7)