Quote Originally Posted by Rilifane View Post
The problem with feelycrafty-"I'm sure I did my rotation right, yes" is that it can be pretty far off the mark.
You'd be surprised by how many people feel confident that they're doing well but end up sitting at 80% uptime, misaligning cooldowns, loosing usages, overcapping resources etc. It's easy to feel like you're doing well if there is no clear evidence for the contrary.
FFlogs and xiva provide hard facts. No feelycraft and "I think I do/ don't", just clear numbers and the ability to recreate the fight and what went wrong at which point.
In the same vein, there are many people that feel like they didn't do well but end up with green ticks everywhere, barely if any rotational mistakes etc.

You cannot recreate a 10min+ fight accurately by memory. You will have made mistakes you didn't notice, how are you going to admit something you didn't even notice? These tools can, they are more accurate and reliable than any feeling and memory, even the collective memory of 8 people. They are efficient and pragmatic and if you want to identify issues as fairly as possible, they're far superior than a "Whups, I think that was on me" or "I think I messed up my burst". As commendable as admitting to obvious mistakes like running into an aoe and dying is, there is more to performing well than just not dying and many mistakes are easy to overlook.
Imo most of the fight is just everyone getting the pattern down rather than the 1 percent everyone seems to be raising their roofs over. FFXIV's combat is so much like a dance that I feel people have disillusioned themselves over the number meta which probably explains why the devs make many of the jobs so homogenized over burst windows since that's how the game's mechanics tend to favor over variability in damage.

You can easily tell in a group when you're not going to clear enrage based on the boss's HP bar over whatever phase it's at.

If FFXIV were truly about the number game like in other MMOs you'd see it more in its official UI and design throughout the entire fight rather than the last minute enrage.

At least this is just my take as a somewhat casual savage raider :u