I agree. But also tanking in general has been braindead and boring ShB. SB had the best tanking meta the games ever had and they took it away from us.Even for warrior an argument can be made that Endwalker made the job worse.
Warrior got even dumber than in ShB with all semblance of gauge management removed. Even people claiming that you still need to keep an eye on Infuriate talk nonsense. I gave it the benefit of the doubt before because I hadn't played warrior since ShB but now I can safely say that the change to 1 minute IR has made this basically automatic. You use 3 Infuriates in your opener and afterwards it is 1 Infuriate every odd minute and 2 Infuriates every even minute burst...if I can pick up warrior again after a year of not playing it outside of 1 or 2 dungeons and get a 97 on my second ever P6S clear it tells you a lot about both it's skill floor and ceiling. The changes to Overpower were just the latest issue.![]()
http://king.canadane.com
Yeah.
They took our aggromanagement duties and replaced them with nothing.
Which, granted, makes Tanking easier, but also takes out engagement.
Of all the criticisms I have towards tanking and the job design in general, this isn't one of them. Aggro management was never engaging for tanks. You pulled with stance and swapped without three GCDs afterward; never to turn it on again. My only amusement was the sheer number of Samurai, Monks and Black Mage who became my "Rampart" button because they refused to learn what Diversion did. All in all though, aggro was not something tanks did much of in Stormblood.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Oh man, I completely forgot this game used to have aggro dumps for dps lmao.Of all the criticisms I have towards tanking and the job design in general, this isn't one of them. Aggro management was never engaging for tanks. You pulled with stance and swapped without three GCDs afterward; never to turn it on again. My only amusement was the sheer number of Samurai, Monks and Black Mage who became my "Rampart" button because they refused to learn what Diversion did. All in all though, aggro was not something tanks did much of in Stormblood.
I remember early in SB when no one was geared, RDMs were ripping aggro so easily with their Contra Sixte on dungeon AoE pulls. They had to buff enmity on tank stance a lot lolOf all the criticisms I have towards tanking and the job design in general, this isn't one of them. Aggro management was never engaging for tanks. You pulled with stance and swapped without three GCDs afterward; never to turn it on again. My only amusement was the sheer number of Samurai, Monks and Black Mage who became my "Rampart" button because they refused to learn what Diversion did. All in all though, aggro was not something tanks did much of in Stormblood.
The same in HW, same tactic Ninja feeding enmity.Of all the criticisms I have towards tanking and the job design in general, this isn't one of them. Aggro management was never engaging for tanks. You pulled with stance and swapped without three GCDs afterward; never to turn it on again. My only amusement was the sheer number of Samurai, Monks and Black Mage who became my "Rampart" button because they refused to learn what Diversion did. All in all though, aggro was not something tanks did much of in Stormblood.
ARR everyone was too new then.
Gae Bolg Animus 18/04/2014
While it was basically a non-existent mechanic for tanks (...well, for warrior and dark knight, for paladin is was pure misery) it served a different important purpose.Of all the criticisms I have towards tanking and the job design in general, this isn't one of them. Aggro management was never engaging for tanks. You pulled with stance and swapped without three GCDs afterward; never to turn it on again. My only amusement was the sheer number of Samurai, Monks and Black Mage who became my "Rampart" button because they refused to learn what Diversion did. All in all though, aggro was not something tanks did much of in Stormblood.
As you said there was a huge amount of dps players who didn't know they had Diversion and enmity taught them that they have buttons besides "hurr durr big number" that they need to press lol.
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