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  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,494
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Absurdity View Post
    Even for warrior an argument can be made that Endwalker made the job worse.

    Warrior got even dumber than in ShB with all semblance of gauge management removed. Even people claiming that you still need to keep an eye on Infuriate talk nonsense. I gave it the benefit of the doubt before because I hadn't played warrior since ShB but now I can safely say that the change to 1 minute IR has made this basically automatic. You use 3 Infuriates in your opener and afterwards it is 1 Infuriate every odd minute and 2 Infuriates every even minute burst...if I can pick up warrior again after a year of not playing it outside of 1 or 2 dungeons and get a 97 on my second ever P6S clear it tells you a lot about both it's skill floor and ceiling. The changes to Overpower were just the latest issue.
    I agree. But also tanking in general has been braindead and boring ShB. SB had the best tanking meta the games ever had and they took it away from us.
    (7)

    http://king.canadane.com

  2. #2
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    304
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Canadane View Post
    I agree. But also tanking in general has been braindead and boring ShB. SB had the best tanking meta the games ever had and they took it away from us.
    Yeah.
    They took our aggromanagement duties and replaced them with nothing.

    Which, granted, makes Tanking easier, but also takes out engagement.
    (1)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sani2341 View Post
    Yeah.
    They took our aggromanagement duties and replaced them with nothing.

    Which, granted, makes Tanking easier, but also takes out engagement.
    Of all the criticisms I have towards tanking and the job design in general, this isn't one of them. Aggro management was never engaging for tanks. You pulled with stance and swapped without three GCDs afterward; never to turn it on again. My only amusement was the sheer number of Samurai, Monks and Black Mage who became my "Rampart" button because they refused to learn what Diversion did. All in all though, aggro was not something tanks did much of in Stormblood.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Of all the criticisms I have towards tanking and the job design in general, this isn't one of them. Aggro management was never engaging for tanks. You pulled with stance and swapped without three GCDs afterward; never to turn it on again. My only amusement was the sheer number of Samurai, Monks and Black Mage who became my "Rampart" button because they refused to learn what Diversion did. All in all though, aggro was not something tanks did much of in Stormblood.
    Oh man, I completely forgot this game used to have aggro dumps for dps lmao.
    (0)

  5. #5
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Of all the criticisms I have towards tanking and the job design in general, this isn't one of them. Aggro management was never engaging for tanks. You pulled with stance and swapped without three GCDs afterward; never to turn it on again. My only amusement was the sheer number of Samurai, Monks and Black Mage who became my "Rampart" button because they refused to learn what Diversion did. All in all though, aggro was not something tanks did much of in Stormblood.
    I remember early in SB when no one was geared, RDMs were ripping aggro so easily with their Contra Sixte on dungeon AoE pulls. They had to buff enmity on tank stance a lot lol
    (0)

  6. #6
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by ForteNightshade View Post
    Of all the criticisms I have towards tanking and the job design in general, this isn't one of them. Aggro management was never engaging for tanks. You pulled with stance and swapped without three GCDs afterward; never to turn it on again. My only amusement was the sheer number of Samurai, Monks and Black Mage who became my "Rampart" button because they refused to learn what Diversion did. All in all though, aggro was not something tanks did much of in Stormblood.
    The same in HW, same tactic Ninja feeding enmity.

    ARR everyone was too new then.
    (3)
    Gae Bolg Animus 18/04/2014

  7. #7
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,033
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Of all the criticisms I have towards tanking and the job design in general, this isn't one of them. Aggro management was never engaging for tanks. You pulled with stance and swapped without three GCDs afterward; never to turn it on again. My only amusement was the sheer number of Samurai, Monks and Black Mage who became my "Rampart" button because they refused to learn what Diversion did. All in all though, aggro was not something tanks did much of in Stormblood.
    While it was basically a non-existent mechanic for tanks (...well, for warrior and dark knight, for paladin is was pure misery) it served a different important purpose.

    As you said there was a huge amount of dps players who didn't know they had Diversion and enmity taught them that they have buttons besides "hurr durr big number" that they need to press lol.
    (3)