Quote Originally Posted by Martynek View Post
RDM prepulls acceleration. BLM prepulls sharpcast. RPR has Soulsow. AST has to prepull draw. NIN has to prepull Huton>Hide and get Suiton ready. DNC starts their dance prepull. I've seen discussion about <1s IR on WAR, but I'm not sure about it.

So disregarding WAR, that makes PLD one of 7 jobs that has to prepull an ability. It is not an outlier. So what makes it badly designed? Just because you do not personally like it is not indicative of anything objective.
If you do not like prepull prep, play a different job instead of trying to fuck up something that other people enjoy.
Irrelevant.

A lot of these jobs can adapt an instant pull, it's not optimal but can adapt. Pld? It cannot. Goring/Intervene/Expiacion is severely weaker without FoF addition and one of it's main damage sources, and Fof must not be touched until 7 GCDs after Blades if it was not pre popped, that is garbage design. I don't need to keep explaining why SHBs Pld worked, it was pretty much on perfection except some abilities being a button bloat. 5.0 Pld was literally on GNB/DRK tier and could effectively beat them, or be on par.

Paladin got driven out of P8S week 1 clears, it's pick rate is 2nd to Mch, it's rotation is an absolute mess since Holy Spirit became the dominant force. The original rotation of Paladin cannot be used either.

I want to Paladin to be good, not a griefing tank.