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  1. #51
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,360
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Absimiliard View Post
    We've been barking up that tree for years at this point. SE doesn't seem interested in doing it for whatever reason.
    Well, imagine what happened when DRKs kept barking up the tree when it came to Living Dead. It got changed eventually, but they have recognized that they need to look at actions for Tanks as a whole for 6.3 at the least. If anything, just hope that they actually fix PLD and their jankiness when it comes to Holy Spirit.
    (0)

  2. #52
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    I would certainly welcome PLD being properly fixed, but I feel like I'd like the 2 min burst window gameplay loop as a whole to take a hike even more. Hopefully 7.0 redoes it all.
    (3)

  3. #53
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    923
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    They should just add a 6th stack to Requiescat. Then we can cut out a Goring Blade combo and have an even 60 second rotation without skill speed.
    (0)

  4. #54
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,773
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mithron View Post
    I actually really like PLD's rotation, and I liked Holy Spirit more when it was the same potency as Atonement. I like when PLD is mostly consistent damage with a small minor burst with Confiteor combo. I don't want PLD to be "forced" into this 2 minute party burst window, and instead would rather see the 2 minute party burst window removed and every job be more about individual rotations again.
    While this is a nice sentiment, I somewhat agree that we should avoid job design into 2 minutes, right now it's just not a realistic argument.
    The only way Paladin is going to work in burst meta is to become a burst job, not like in 7.0 if they stepped away from burst meta they could revert changes and make Paladin into a more sustained job.

    At this point I'd think something like fight or flight would be majorly buffed instead of something like atonement as you use atonements and stuff outside of your burst, while current FOF is more your second weaker burst right now, they could switch it with req, reduce reqs effectiveness.

    While I don't like the idea that plds magic phase, the new flashy thing! is weaker It's a much better solution then reworking PLD's entire kit, like removing FOF wouldn't sit well with me.
    I think what's going to happen is either FOF will be removed or changes like removing goring blade ect, a lot they could "look at" we just gotta hope it isn't too drastic but also helps address PLDS issues, we can't have PLD be a sustained job in a burst meta, we need to look for ways to get rid of "burst meta"
    (0)

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