I, and I'm sure many others, are still very curious to know what comp their testing team was using, but I don't reckon they'll ever reveal that kind of info. We'll just be left to wonder.The post was also acknowledging that players would likewise get good after they had a similar amount of time to do the content.
At least SE has a team devoted to thoroughly testing Savage content before release to make certain that it can be cleared on release. Then there's Blizzard's "whack-a-mole" approach... (just release it then we'll start making changes after seeing what roadblocks the world first teams).
Either way, players like knowing why things went wrong, not just what went wrong. This time, they got a pretty direct answer.
I've always gotten the impression they use a few different comps during testing so all jobs end up represented (but not all combinations of those jobs). I could be wrong, of course.
But they definitely aren't going to share that information. They don't want to feed player obsession with meta comps.
If players want to feed their own obsession, they can always go to FFLogs to see if there were any jobs not represented at all in week 1 clears, and which jobs were the most represented.
I dunno, the idea that they use a variety of different comps doens't jive with their statement about this tier.I've always gotten the impression they use a few different comps during testing so all jobs end up represented (but not all combinations of those jobs). I could be wrong, of course.
But they definitely aren't going to share that information. They don't want to feed player obsession with meta comps.
If players want to feed their own obsession, they can always go to FFLogs to see if there were any jobs not represented at all in week 1 clears, and which jobs were the most represented.
They claim to have spent a long time figuring out this fight and using that to determine the check, which tells me they had the same comp throughout, like a typical static might.
If they managed to spend as much time as they're implying optimising their runs on multiple comps, then they might actually be god gamers
They wouldn't be doing their jobs if they weren't thorough. It sounds like it's being assumed that there's only 8 people on this team. Maybe people need to stop using their favorite cliche about the small indie company because it's definitely affecting their thought process.I dunno, the idea that they use a variety of different comps doens't jive with their statement about this tier.
They claim to have spent a long time figuring out this fight and using that to determine the check, which tells me they had the same comp throughout, like a typical static might.
If they managed to spend as much time as they're implying optimising their runs on multiple comps, then they might actually be god gamers
This update is beyond strange. They acknowledge (sorta) that job balance sucks but then are also applying bandaid fix on p8s. A bandaid already existed in form of just getting gear.
I am glad however they are finally acknowledging that making bosses giant and giving melees free uptime all the time has consequences on job balance. For me it does confirm however that job designers and raid designers are not talking to each other.
Seeing how much job balance sucks, yea I think we can say they arent thorough enough.They wouldn't be doing their jobs if they weren't thorough. It sounds like it's being assumed that there's only 8 people on this team. Maybe people need to stop using their favorite cliche about the small indie company because it's definitely affecting their thought process.
Like, I'm sure they do a very good job, but in this particular case their statements just sound completely at odds with the assumption that they tested all comps. The results seem to agree, with the tier being incredibly difficult for "non meta" comps to clear even when playing perfectly.They wouldn't be doing their jobs if they weren't thorough. It sounds like it's being assumed that there's only 8 people on this team. Maybe people need to stop using their favorite cliche about the small indie company because it's definitely affecting their thought process.
Obviously we'll never know, cause they'll never tell. So all of this is spectulation on all sides, but it doesn't come off as a great look.
All I'll say is you brought up the cliche, not me.
You know who isn't a small indie company? Amazon.
You know who fucks up all the time? Amazon.
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