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  1. #11
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    I can't answer this question. Some people will say month, other years ? Who knows ?

    The only thing I know is the disparity some classes have. The "Tax", if we can call it that, is too hard or unbalanced between class.

    Every "Potency per minute" calculation I did was based on the maximum average DPS for the current raid tier.

    Considering that 1 pts of potency is between 22-24 pts, depending on gear. For my calculation I used 23 as a reference. So value may be severly biased with people being full 630 already, but the final result will stay in the same way, if not worse.

    Everyone know today that P8S P1 can't be killed with certain composition, and on NA server, is common to see that Tank spot is locked for PLD and WAR because of their damage output, as well for the MCH who is banned for the same reason. This may change in the futur when people start to be more geared up. But even then, that is not a normal situation.

    PLD and WAR are behind GNB by 650 Potency per minute, and that's for the two of them. Leading to loss of 1300 Potency if you have the two tanks, which is already absurd.

    RPR is the worst Melee by 470 Potency per minute, behind the SAM. But this value can increase to 1500 if you replace it with a Monk. That's basically 55-60k Damage per minute...

    For the ranged, MCH got a 1320 Potency per minute behind the BRD, and this value is even more ridiculous when it comes up against a DNC, which make even less sense. Imagine replacing your MCH and your RPR for a DNC+MNK ? that would be a 2820 Potency par minute gain, which is absolutely stupid and completely off the chart, allowing a group to make almost 100k damage per minute more than the previous composition. Just add 1300 Potency more if you DRK/GNB as tank... Yeah you can go up to 4000+ Potency just for having those 4 class in your instead of RPR/MCH/PLD/WAR

    I didn't calculate for Caster sadly, as I'm not really acustomed to them, therefore I don't want to say something completely off the charts.


    So yeah, SE Really need to do something about balance, but not for MCH. For all jobs.
    What I don't understand since endwalker is why they prefer to buff rather than nerf, the balance at 6.0 was better than currently except that the reaper was a little bit too strong, buffing absolutely all the melee they have created a bigger gap with the other jobs which have not been adjusted accordingly,
    whereas if they had just slightly nerfed what was too strong at the time and slightly reassembled what was bad, it wouldn't be there.

    by massively buffing other melee it's equivalent to a reaper nerf, and destroys the balance of other roles that have not had adjustments,
    it's the first extension where there did no nerfs on the potency of a job, I don't understand why they are so afraid of nerfs when they often did before.

    and there, the monk got a buff again with the changes to the assured crit-dh spells,
    and the damage increase on guaranteed crit-dh spells is pretty huge in some comps.
    (1)
    Last edited by remiff; 09-13-2022 at 06:30 AM.