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  1. #141
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MordecaiGalidonus View Post
    How does it mean nothing?.
    You can't go back to look at logs before every job in the game got a million buffs to compensate for how overpowered RPR was for 4~+ weeks of savage content, essentially making every melee but MNK garbage by comparison.
    Reaper does not need a buff right now, reaper does not have a history of being weak in the slightest.

    Reaper being almost 10% ahead of the lowest melee with a healer cooldown that needed a 100% nerf? Zzzzzz reaper sleep
    Reaper behind by literal 40 dps? MORE BUFFS WE NEED TO BE AHEAD OF SAM AND HAVE A RAID BUFF, REAPER HAS A HISTORY OF BEING THE WORST MELEE SINCE THEY WERE ADDED REEEEE CAN'T MEET THE P8S DPS CHECK BECAUSE OF 40 DPS!
    (3)
    Last edited by ZiraZ; 09-13-2022 at 12:47 AM.

  2. #142
    Player
    Silthos's Avatar
    Join Date
    Dec 2014
    Posts
    9
    Character
    Silthos Reaper
    World
    Gilgamesh
    Main Class
    Lancer Lv 80
    Honestly arcane crest is a joke. Its pointless in savage. Raid wides usually take 50% of your health or more which it turn is healed immediately by the healer. Give the support abilities to the actual support and level the dps. Yoshi said it himself that healers are overtuned let them do thier job. The haters damn, literally log on to any discussion that isnt there main and shit down classes lol.
    (1)

  3. #143
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Nobody is asking for RPR to be more powerful than the other jobs. We're just asking for a level playing field where all DPS jobs have a relatively tight rdps balance with each other without any favoritism. There's no reason to be frightened if you're a competent player.
    (2)

  4. #144
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lyth View Post
    Nobody is asking for RPR to be more powerful than the other jobs. We're just asking for a level playing field where all DPS jobs have a relatively tight rdps balance with each other without any favoritism. There's no reason to be frightened if you're a competent player.
    Except that that in itself isn't actually balanced
    (3)

  5. #145
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Currently I don't think the reaper is the priority in the DPS balances, especially since it has already been adjusted very recently and they will wait for more statistics to make adjustments, and if devs think it needs a little buff they will add maybe 10 potency on the base combo
    because the reaper is not in the 'trash' stage like the machinist.

    Reapers no longer need to be in the first DPS because the dash in/out is very effective in certain situations, and the arcane crest brings 10% hp shield'' personal defense every 30s'', even if the regen is not a justification for being below others melee, but survival tools are taxed, even if they are personal,
    none of the other melee have personal shields, although the samurai has 10% personal mitigation on Third Eye..,
    but he is in the selfish DPS category therefore not really comparable to other melee DPS,
    and that he has a few small spells casts, the reaper has only a slight cast on communio.

    The reaper and the dragoon should be more or less on the same RDPS level, and it is almost the case it seems to me.
    (1)
    Last edited by remiff; 09-13-2022 at 03:15 AM.

  6. #146
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,057
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by remiff View Post
    Currently I don't think the reaper is the priority in the DPS balances, especially since it has already been adjusted very recently and they will wait for more statistics to make adjustments, and if devs think it needs a little buff they will add maybe 10 potency on the base combo
    because the reaper is not in the 'trash' stage like the machinist.

    Reapers no longer need to be in the first DPS because the dash in/out is very effective in certain situations, and the arcane crest brings 10% hp shield'' personal defense every 30s'', even if the regen is not a justification for being below others melee, but survival tools are taxed, even if they are personal,
    none of the other melee have personal shields, although the samurai has 10% personal mitigation on Third Eye..,
    but he is in the selfish DPS category therefore not really comparable to other melee DPS,
    and that he has a few small spells casts, the reaper has only a slight cast on communio.

    The reaper and the dragoon should be more or less on the same RDPS level, and it is almost the case it seems to me.
    The ninja has a 20% hp shield, shade shift. The monk has THREE CHARGES of 20% dmg reduction.

    Monk has no cast nor does ninja or dragoon all are instant.

    Reaper has cast on harpe if you do not warp. You seriously want to say the mobility of the job is reason for it to be low?? I can shukuchi my ass to adjust with speed and accuracy, no worries about warping into a wall due to a mandatory set jump distance like the reaper has.

    The people who speak when they don't know what they talk about .-.
    (3)

  7. #147
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Mobility is factored into rdps values, simply because if one job has a super secret trick that lets them squeeze out more uptime, then they're going to do more dps. Again, people retrospectively come up with rubbish excuses to defend the status quo, but that doesn't mean that it can't and won't change. We'll continue to speak out, and more players will join us.
    (0)

  8. #148
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    The ninja has a 20% hp shield, shade shift. The monk has THREE CHARGES of 20% dmg reduction.

    Monk has no cast nor does ninja or dragoon all are instant.

    Reaper has cast on harpe if you do not warp. You seriously want to say the mobility of the job is reason for it to be low?? I can shukuchi my ass to adjust with speed and accuracy, no worries about warping into a wall due to a mandatory set jump distance like the reaper has.

    The people who speak when they don't know what they talk about .-.
    Quote Originally Posted by Lyth View Post
    Mobility is factored into rdps values, simply because if one job has a super secret trick that lets them squeeze out more uptime, then they're going to do more dps. Again, people retrospectively come up with rubbish excuses to defend the status quo, but that doesn't mean that it can't and won't change. We'll continue to speak out, and more players will join us.
    the ninja has a 20% shield but has a 120s cooldown, I don't compare it because the reaper has 10% every 15s, like the samurai, so it's not really similar to the others melee.
    and the monk is just broken actually he has all possible tools and an abused HIGH DPS, especially since he had take a ' buff'' with the autcritc last adjustement on ''Bootshine''

    and yes the mobility tools/mobility are a reasons for the devs to reduce the dps, look at the DPS difference between the ranged/caster DPS with the Melee DPS, why do you think the difference is so important, because the developers tax every mobility tools and general mobility,
    Personally I do not understand why this tax is so major, but it is a fact it exists.

    I'm not saying that the reaper doesn't need adjustment, I'm just pointing out that it doesn't necessarily have to be in the first DPS, and that the devs have adjust it so I'd be surprised if they adjust it soon, so they will definitely waiting for more stats, but I've said before on this thread that I just thought the other melee were just too strong.

    basically if they adjust it to a minor patch, expect nothing better than 10 potency on the base combo, as they can totally ignore the reaper and carry over changes to 6.2 they did it before with others jobs, I never said that the reaper should be bad and I said that in my opinion it should be more or less at the same RDPS as the DRG, and it's not that far off in some situations, although the reaper is currently at a disadvantage.

    I've already said it, and I'll say it again Square Enix should redo all the melee DPS balancing by nerfing the jobs that are too strong,
    instead of buffing all the other roles, and the machinist mainly, I think it would be better if they nerf 'monk, ninja and drg slightly,
    only the machinist is actually at a scary place in the game balance.
    (0)
    Last edited by remiff; 09-13-2022 at 05:53 AM.

  9. #149
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by remiff View Post
    the ninja has a 20% shield but has a 120s cooldown, I don't compare it because the reaper has 10% every 15s, like the samurai, so it's not really similar to the others melee.

    and yes the mobility tools/mobility are a reasons for the devs to reduce the dps, look at the DPS differencebetween the ranged/caster DPS with the Melee DPS, why do you think the difference is so important, because the developers tax every mobility tools and general mobility,
    Personally I do not understand why this tax is so major, but it is a fact it exists.

    I'm not saying that the reaper doesn't need adjustment, I'm just pointing out that it doesn't necessarily have to be in the first DPS, and that the devs have just adjusted it so I'd be surprised if they adjust it soon as they will definitely be waiting for more stats, but I've said before on this thread that I just thought the other melee were just too strong.

    basically if they adjust it to a minor patch, expect nothing better than 10 potency on the base combo, as they can totally ignore the reaper and carry over changes to 6.2 they did it before with others jobs, I never said that the reaper should be bad and I said that in my opinion it should be more or less at the same RPDS as the DRG, and it's not that far off in some situations.
    Reaper shield is every 30 seconde. Please verify what you come up with.

    Reaper is the worst Melee at the moment, behind the Samourai who is at the 4th place... by a little margin but still. IF reaper want to be an equal of the SAM, it would require him to get a buff allowing to output 470 Potency per minute more than what he actually do. This number get even more ridiculous if I compare it with a monk, it goes up to 1500 Potency EVERY MINUTE (Basically 1 more communio very minute AND it has to be CRIT/DH at the same time.)

    But don't make mistake on my word, I don't say that reaper HAS to get this buff, that's not what I'm saying. Reaper need "the" buff that will make him into the right place, and that goes for every classes.

    (By the way, MCH is behind the Bard by 1320 Potency per minute... And all the math i've done, even for the RPR just before, is done on rDPS. So MCH really need a MASSIVE buff to overcome this)

    Now, you say every classes need tax. Ok, that's a fact. Then explain to me...

    Ninja :

    Dash where ever he wants !
    20% Shield
    DMG Upgrade for the whole team by 5%
    Self damage Up 10%
    Run faster (Passive lvl20)


    Dragoon :

    Back dash and can be used to gap close too if you are skilled enough with your camera.
    Multiple Dash forward using Jumps (Not used for this, but it does it)
    Crit Buff for everyone 10%
    DMG up for self and one ally : 10% self and 5% ally

    Monk :

    Heal up for everyone 10%
    DMG up for everyone 5%
    DMG Reduction for self 20% 3 time !
    DMG up for self 15%
    Natural Skill Speed of 20% (0.5 sec of gcd basically, monk cannot go over 2 sec)
    3 Gap closer on enemy AND ALLY

    Reaper :

    Shield that can break into a really light heal
    Buff everyone 3%
    Dash in and out every 20 sec, reuse possible to go to the dash start in 10 sec

    SAM :

    Dash in and out...
    Mitigation tool used for his DPS.

    So according to your logic, Mobility is a huge tax.

    Now, explain to me, how MCH should be LAST in DPS against Bard and Dancer, when he doesn't have any gap close or back dash, or no buff at all ? How does that make any sense. MCH is literraly the slowest Ranged, in addition of being Selfish. How can he be 1320 Potency per minute BEHIND a Bard ?

    DPS order should be : MCH>BRD>DNC... But today it's the exact opposite, Dancer is even superior as a BRD !

    Back to the melee :

    Today : MNK > DRG > NIN > SAM > RPR (rDPS wise)
    SHOULD BE : SAM > RPR > MNK = NIN > DRG
    (4)

  10. #150
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    Reaper shield is every 30 seconde. Please verify what you come up with.

    Reaper is the worst Melee at the moment, behind the Samourai who is at the 4th place... by a little margin but still. IF reaper want to be an equal of the SAM, it would require him to get a buff allowing to output 470 Potency per minute more than what he actually do. This number get even more ridiculous if I compare it with a monk, it goes up to 1500 Potency EVERY MINUTE (Basically 1 more communio very minute AND it has to be CRIT/DH at the same time.)

    But don't make mistake on my word, I don't say that reaper HAS to get this buff, that's not what I'm saying. Reaper need "the" buff that will make him into the right place, and that goes for every classes.

    (By the way, MCH is behind the Bard by 1320 Potency per minute... And all the math i've done, even for the RPR just before, is done on rDPS. So MCH really need a MASSIVE buff to overcome this)

    Now, you say every classes need tax. Ok, that's a fact. Then explain to me...

    Ninja :

    Dash where ever he wants !
    20% Shield
    DMG Upgrade for the whole team by 5%
    Self damage Up 10%
    Run faster (Passive lvl20)


    Dragoon :

    Back dash and can be used to gap close too if you are skilled enough with your camera.
    Multiple Dash forward using Jumps (Not used for this, but it does it)
    Crit Buff for everyone 10%
    DMG up for self and one ally : 10% self and 5% ally

    Monk :

    Heal up for everyone 10%
    DMG up for everyone 5%
    DMG Reduction for self 20% 3 time !
    DMG up for self 15%
    Natural Skill Speed of 20% (0.5 sec of gcd basically, monk cannot go over 2 sec)
    3 Gap closer on enemy AND ALLY

    Reaper :

    Shield that can break into a really light heal
    Buff everyone 3%
    Dash in and out every 20 sec, reuse possible to go to the dash start in 10 sec

    SAM :

    Dash in and out...
    Mitigation tool used for his DPS.

    So according to your logic, Mobility is a huge tax.

    Now, explain to me, how MCH should be LAST in DPS against Bard and Dancer, when he doesn't have any gap close or back dash, or no buff at all ? How does that make any sense. MCH is literraly the slowest Ranged, in addition of being Selfish. How can he be 1320 Potency per minute BEHIND a Bard ?

    DPS order should be : MCH>BRD>DNC... But today it's the exact opposite, Dancer is even superior as a BRD !

    Back to the melee :

    Today : MNK > DRG > NIN > SAM > RPR (rDPS wise)
    SHOULD BE : SAM > RPR > MNK = NIN > DRG
    I did not say that the current balance was good, or that I adhere to this mobility tax which is so important, and that the machinist deserves to be almost useless.

    But you can see that the developers believe this is the case for some reason,
    How many months has he been ignoring the MCH statement?.

    Why is there such a difference between the melee DPS and the casters, why is the reaper there, nothing is necessarily justifiable for the majority of players, but you can see that the devs really don't care,
    they did it with the bard on shadowbringer, and they do it again every time.
    (0)
    Last edited by remiff; 09-13-2022 at 06:07 AM.

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