RPR used to be the undisputed #1 melee job.
They then proceeded to buff literally every other melee job past it because Arcane Crest utility is a lot better than DPS log junkies want to admit.
They buffed RPR when it became apparent it was falling behind the rest of the melee (scaling issues maybe?), but they seem to be fine with RPR's current DPS standing. Buffing RPR again at this point means that they also have to buff all the ranged jobs again and create powercreep issues.
By buffing the other jobs they basically still nerfed Reaper. I mean you can phrase it however you want but Reaper was nerfed. It's damage is the same but the other specs do more damage prior to EW launch.
It's just they went a ridiculous way about it.
A lot of their job changes this expansion has been a bit ass backwards if you ask me. For every one good change you got 4 bad ones.
And this isn't just restricted to Reaper.
Yes sure if we are talking about content below savage, everything is almost trivial.They're not necessarily wrong though. Every job has a large muscle memory component to it due to the rotational nature of XIV's gameplay, so you get to the point that for casual play every job in XIV is, in fact, rather simple.
Of course, I hold that every job gets significantly more difficult in minor ways as you move to optimizing it. Even jobs considered brain dead by the community, and there's a lot of bias around the topic from confirmation bias to pure favoritism of course.
But for the 95% of the player base in this game who don't speed or parse run, yes all jobs are pretty simple.
But honestly, if we are talking about absolute job difficulty, shouldn't it be in the context of content that actually challenges the player ?
Job complexity/ difficulty is designed around savage and higher after all. There would be little point in a class thats so difficult, it suffers when also having to handle savage mechanics.
Besides that, the poster in question obviously plays High End content and spends much time parsing.
I think its scary that someone is making comments on how to balance a job who doesn't even know Enshroud doesn't have positionals.As I said before I think Reaper overall is fine. They should probably either remove positionals on Reaper or make it so hitting the positionals on Reaper gives you double the Shroud gauge for caring enough. And hitting positionals in Enshroud replenishes Lemure shroud stacks to extend your burst phase. Or each positional beefs up your Communio. .
I think it's scary the devs designed a job to have positionals and then removes them during Enshroud so why bother making positionals in the first place.
I'm pretty sure the buffs to RPR's 123 combo was purely a result of the Crit changes inherently buffing every other melee class. Reaper and Ninja are the only two melee classes that don't have an auto crit ability, and so they are the two that don't get buffed with the new change. Ninja was already doing super well, so it didn't need to have any buffs, but if they didn't give that slight buff to RPR, the class would have been much more noticeably behind the rest.RPR used to be the undisputed #1 melee job.
They then proceeded to buff literally every other melee job past it because Arcane Crest utility is a lot better than DPS log junkies want to admit.
They buffed RPR when it became apparent it was falling behind the rest of the melee (scaling issues maybe?), but they seem to be fine with RPR's current DPS standing. Buffing RPR again at this point means that they also have to buff all the ranged jobs again and create powercreep issues.
As for the utility of arcane crest, I believe it is severely overblown, especially after it got nerfed in potency. There has never been a time where I found the healing from the crest was actually necessary, since it almost always occurs following raidwides, where the healers are healing already.
I'm pretty sure the buffs to RPR's 123 combo was purely a result of the Crit changes inherently buffing every other melee class. Reaper and Ninja are the only two melee classes that don't have an auto crit ability, and so they are the two that don't get buffed with the new change. Ninja was already doing super well, so it didn't need to have any buffs, but if they didn't give that slight buff to RPR, the class would have been much more noticeably behind the rest.
As for the utility of arcane crest, I believe it is severely overblown, especially after it got nerfed in potency. There has never been a time where I found the healing from the crest was actually necessary, since it almost always occurs following raidwides, where the healers are healing already.
Regen effects on dps anyway aren't that strong compared to mitigation spells, because yes healers can already heal a entire team in 2s, so for me regen on dps is not so effective that it is, the real use of arcane crest is more for personal survival with the shield,
the spell would be much more useful if it was an area shield, but people tend to overestimate healing effects on dps, the summoner also has a regen even if he doesn't choose it which overheals 99% of the time, the reaper's regen is more useful since it triggers after damage taken,
but honestly I don't think regen effects on dps job are reason enough to have such dps differences with others melee, and healers shouldn't rely on a dps job to heal, they are already green dps,
aid to healers should be more in the form of mitigation, it's a fact mitigation are really stronger than everything else.
Last edited by remiff; 08-30-2022 at 09:19 AM.
I've read through both of our posts multiple times now and maybe it's just me being tired, but did anything you say disagree at all with my post? I'm confident my thesis was "jobs are easy in easy content and difficult in truly optimized content" and that seems to be exactly what you repeated back to me.Yes sure if we are talking about content below savage, everything is almost trivial.
But honestly, if we are talking about absolute job difficulty, shouldn't it be in the context of content that actually challenges the player ?
Job complexity/ difficulty is designed around savage and higher after all. There would be little point in a class thats so difficult, it suffers when also having to handle savage mechanics.
Besides that, the poster in question obviously plays High End content and spends much time parsing.
I even had a bit where I stated that there's an element of bias to determining a job's difficulty, though I guess I never expanded there. That bias can come from many forms; hearsay ("Ive heard x job is easy from people i trust ergo its easy"), natural talent ("the job just clicks for me"), and agenda pushing ("x job that I main is difficult therefore it should do more damage") are the biggest biases I see on a regular basis. Enough exist that getting impartial reads is difficult, hence why feedback should come from multiple sources.
I'm not sure what the background of the guy you quoted matters, either.
RPR never was the highest job in terms of rDPS. SAM was top at launch, with BLM in second place. Even still, there were a sizable number of SAM players who complained about not having enough of a rDPS advantage over RPR to justify the difference in 'complexity' or 'utility'. Square responded by nerfing our singular utility action and by nerfing SAM and a few other jobs' "complexity". Again, the comparisons between SAM players and 4.x WAR players are most apt. It's one reason why you should never let a single job sit at the top for too long.
And yet we still see such individuals coming in here trying to drag us down. Misery truly loves company.
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