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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aikaal View Post
    I'm gonna be real honest with you. If there's a mechanic that make a melee DPS lose 1 or 2 GCD. That's an L but nothing compared to have 8% to 10% DPS lead. Also, this tier. That situation doesn't exist. They have 0 downtime period.

    Also, goal isn't to put everyone at melee DPS but definitely a 3% difference only would be much better. 8% to 10% is too much and selfish caster + ranged aka BLM and MCH need to be on par with Samurais.
    Hold up, you raise an interesting point.
    What's the purpose of range tax if Melee plays like ranged?

    It's been something normal since years now that melees should have more damage because ranged can have full uptime.
    The debate before was that since melee are depending on uptime strats, they should always have a fair bonus to not fall behind.

    But in this tier and DSR, there's no such thing as melee uptime strats.
    Melee uptime strats are naturally used due to the boss hitbox size.
    (11)

  2. #2
    Player
    Keiisuke's Avatar
    Join Date
    Jun 2016
    Posts
    48
    Character
    Sanada Shishio
    World
    Moogle
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CKNovel View Post
    Hold up, you raise an interesting point.
    What's the purpose of range tax if Melee plays like ranged?

    It's been something normal since years now that melees should have more damage because ranged can have full uptime.
    The debate before was that since melee are depending on uptime strats, they should always have a fair bonus to not fall behind.

    But in this tier and DSR, there's no such thing as melee uptime strats.
    Melee uptime strats are naturally used due to the boss hitbox size.
    Not only do they do more damage, but they also get better survivability tools (bloodbath for example), not to mention some of them have a better defense stat through their gear to compensate the "risk" they take by going into close combat.

    It doesn't make sense anymore given the direction the game is heading with those giant hitboxes.
    (10)

  3. #3
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CKNovel View Post
    Hold up, you raise an interesting point.
    What's the purpose of range tax if Melee plays like ranged?

    It's been something normal since years now that melees should have more damage because ranged can have full uptime.
    The debate before was that since melee are depending on uptime strats, they should always have a fair bonus to not fall behind.

    But in this tier and DSR, there's no such thing as melee uptime strats.
    Melee uptime strats are naturally used due to the boss hitbox size.
    Actually, 2 pictures are worth a thousand words.




    I used to be a main melee in SB. Neo Exdeath hitbox was quite awful and you had several downtimes as a Melee. The tax was legit during that time.

    Now, P8S second boss. That's one boi with a huge hitbox. No positional. Limitless Defamation can never be on the last row. All mechanics resolves on North. You can technically get screwed if you get the one tower that is on the third row edge. That's 1 in a 24 I believe.

    There another boss that wants to say hi and it's Omega Prime. Whenever you'd deal with Hello World, Melees would lose a ton of uptime. Now, this guy, both High Concepts the boss is invulnerable Because they specifically design fights for melee to not lose uptime now. But they keep the tax on.

    I know this isn't about the auto crit/DH subject. But by the Twelves knows this bs.
    (7)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,038
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CKNovel View Post
    Hold up, you raise an interesting point.
    What's the purpose of range tax if Melee plays like ranged?

    It's been something normal since years now that melees should have more damage because ranged can have full uptime.
    The debate before was that since melee are depending on uptime strats, they should always have a fair bonus to not fall behind.

    But in this tier and DSR, there's no such thing as melee uptime strats.
    Melee uptime strats are naturally used due to the boss hitbox size.
    This is the crux of the problem, melee don’t do 10% more damage because melee are better they are supposed to do 10% more damage to compensate for downtime, instead the hit box is so big and the boss becomes untargetable during the tiers only potential downtime mechanic so they basically just become phys ranged with a damage up buff
    (6)