
Originally Posted by
Mikey_R
That line of reasoning is fine if everything is equal, but not everything is. Taking Samurai before 6.1, if you kept critting on your Midares, it will spike up your damage, to show how extreme it can potentially be, take old Midare, which, IIRC, was 1200 potency after Kaiten take a crit multiplier of 1.5 and it is suddenly 1800 potency. Compare that to SAM's weakest GCD, Hakaze, which is 200 potency, or 300 after a crit. That is 6 times the potency just because your got lucky. Even if you take an average of SAM's 8 GCDs to get to a Midare, you are looking at an average of 416.25 potency compared to 1800, add Midare into that equation and it brings the average of those 9 GCDs up to 570, that is ~37% increase, and that has assumed everything has crit, If you only make Midare crit and none of the others, you have the 8 GCDs at 277.5 potency per GCD, increasing to ~446.67 potency per GCD, an increase of ~61%.
The actual average will, of course, be somewhere in the middle, however, should your damage have a variance of around 20% just because of crit luck? That is a huge difference that is put of the player's control and is purely a consequence of frequent high damage hits. As it currently stands, the average GCD over the 9 is 353.3 and that is unchanging (still taking 1.5 crit multiplier, no idea how the recent changes would affect this, but it will be higher), what crits will do though, is bring the rest of the GCDs closer, which means, rather than spiking your damage, you keep it more consistent.
And just to curb something just because I mentioned Kaiten. Kaiten has nothing to do with this at all. You can keep Kaiten and adjust the Iaijutsu potencies to accommodate and it will be functionally the same.