Quote Originally Posted by Aikaal View Post
Melee DPS get 100% uptime so that's really not a good argument to use to justify the DPS gap. Mechanics are designed for Melees to never lose GCD and when they'd lose GCDs; boss goes invuln. RDM actually has an harder time than Melees to keep 100% uptime.
There's mechanics in every fight last tier that could push melee out of range, but yes its not as severe as it used to be when the boss hitboxes were smaller and more mechanics pushed melee out more frequently. Either way, I agree that atm the disparity between ranged and melee is too wide.