Quote Originally Posted by Midareyukki View Post
Edit bc I also realized something: This came after his portrayal as a serious and self-sacrificial Exarch. Even if they aren't the same character at a fundamental value, the vast difference in portrayal makes it even more jarring. Because you go from cutscenes where his expressivity is toned down, to cutscenes where he has gravitas and the situation is dire and he can't afford to crack a genuine smile... to the heart eyes. Again, even if he had the seeds for this, there is some level of whiplash here, and some people reacted to it just fine, while others not so much.
I think there was a transition in the early post-credits phase, where we go to "fixed on the mission and knowing it leads to death" Exarch and a more relaxed, open version that can have funny scenes like squabbling with Alisaie, and other characters like Lyna specifically remarking on the change that has come over him recently.

Even as a fan I do think the animations are a bit overplayed, but whatever. If that's how they want to play him, I'll put up with the slightly annoying cutscene and just remember the broad details.


Quote Originally Posted by Midareyukki View Post
Besides, my biggest issue is with the animated sugar cube translating itself on the X axis in the Aglaia cutscenes. That came out when Hrothgar ears were missing from our hairstyles and we got a really daft explanation for it... yet we had time to animate sugar cubes? Sure Jan.
I don't think they're equatable. Correct me if I'm wrong, but I don't even think modelling and animating are done by the same people.

Whatever reason there was for the Hrothgar models, they may have been wrangling with it in one room while someone else (not interchangeable with the modeller) in a different room has done all their important animating tasks and now wants to play around with sugar cubes to make the cutscene more interesting.