And yet again. People are missing the point just because you CAN optimize the absolute crap out of something doesn't mean you HAVE to.

You wanna look up everything and follow the formula, get rank 10 ASAP, suck up all the rewards and never go back to the island again?

Cool. You do the content as you like.

BUT.. for a lot of other people the island has been a place of discovery, relaxation, and progression. And this is what it feels like it was meant for.

Think about if y'all HADN'T googled anything, or come here gleaning information on what to look for where and what was coming and what dropped what and how exactly to layout your manufacturing?

Would have been a neat couple weeks at least of trying out things, trial and error, and being excited about what exactly would unlock as you progressed eh?



What are the "days off" for? Another cog in figuring out the cycles that work for you.

Technically there don't have to be days off. Technically the gathering didn't have to be 1 item at a time. Technically they didn't have to have "build" time for the buildings or make them require different materials.

They could have viciously narrowed it down to gather stuff, get stuff.

But they tried something.



Yeah there's a lot to be desired and even by slow measure of just plugging in stuff most people will probably have all the items within the next couple months, but that, I think, was the idea. By then maybe we'll have more stuff. All those obviously clear able paths and caves will show their uses and the empty tiers you can only get to by flying will have items on them for the new stuff.