


Take it as encouragement to step away from the PC/console for a day and do something else with your time. Or at the very least, do some different content in the game instead of spending all your time on the island.
There's absolutely no reason to be spending all your time on the island to begin with. Everything is time gated enough already without the rest cycles. If anything, we should be given MORE reasons to spend more time on the island. Not less.
There's a whole game out there to play. They don't want people to just be stuck on their islands. WoW made that mistake with Garrisons.




The problem is once you reach rank 9, you literally spend less than an hour on your island. In fact, you can set the whole thing up on Tuesday to be entirely automated and once check back maybe twice a week if that. There's nothing else to keep the content alive and it only just released three weeks ago. All this artificial time gating was done purposely because the dev team knew Island Sanctuary has no staying power and would have been completed over an weekend otherwise.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I don't see it as a problem. It was designed for minimal contact. Time gating serves a purpose here. It's also how the games this is based on function.The problem is once you reach rank 9, you literally spend less than an hour on your island. In fact, you can set the whole thing up on Tuesday to be entirely automated and once check back maybe twice a week if that. There's nothing else to keep the content alive and it only just released three weeks ago. All this artificial time gating was done purposely because the dev team knew Island Sanctuary has no staying power and would have been completed over an weekend otherwise.
Check out any browser / mobile game that has you building up stuff. You get tasks to earn goods / money at different intervals, from 15 minutes to 1 hour, 2, 4, 8, full day, a week. You pick it up and you put it back down. In a game that has so much more to offer, I don't see a problem there. I've still got plenty of other content to catch up on. I don't want to get too lost in this. I check on my island, then it's off to queue this or that or work on my real harvesting and crafting.


The problem is once you reach rank 9, you literally spend less than an hour on your island. In fact, you can set the whole thing up on Tuesday to be entirely automated and once check back maybe twice a week if that. There's nothing else to keep the content alive and it only just released three weeks ago. All this artificial time gating was done purposely because the dev team knew Island Sanctuary has no staying power and would have been completed over an weekend otherwise.
And ... your point being? I know a lot of people are saying what you said, what I don't understand is do you think back and reflect on what you said and see if it makes sense?
A few example: Xenoblade 3, I beat the game with a save clocked at 110h. That lasted just a little over a week. Before that, Trail of Cold Steel lasted me for about 5 days with ~80h clocked in. And I paid 60$ for them, to get roughly 1 week of entertainment. You see the point here? If people like and want to go ham at a content, they will. And they will finish it in no time at all without any gate.
Now ask yourself what do YOU expect? No time gate and content that will last you for weeks and months? How that's possible? Without time gate, normal raid will have one week top. Savage raid won't last a month. and 24 probably would die at 2 weeks. You know what is the only alternative to sustain without the time gate? Grind, long long grind. I don't know about you, but I much prefer time gate content over long grind.
^^ This right here ^^And ... your point being? I know a lot of people are saying what you said, what I don't understand is do you think back and reflect on what you said and see if it makes sense?
A few example: Xenoblade 3, I beat the game with a save clocked at 110h. That lasted just a little over a week. Before that, Trail of Cold Steel lasted me for about 5 days with ~80h clocked in. And I paid 60$ for them, to get roughly 1 week of entertainment. You see the point here? If people like and want to go ham at a content, they will. And they will finish it in no time at all without any gate.
Now ask yourself what do YOU expect? No time gate and content that will last you for weeks and months? How that's possible? Without time gate, normal raid will have one week top. Savage raid won't last a month. and 24 probably would die at 2 weeks. You know what is the only alternative to sustain without the time gate? Grind, long long grind. I don't know about you, but I much prefer time gate content over long grind.
Time gating is much maligned, but it's really for everyone's benefit. Before time gating was a concept, all you had was grinds. For an MMO to hang on to people and keep them engaged / paying, it's necessary to prolong the content as it can only be developed so fast. On the customer side, burnout is a real thing. People have developed health issues from just staying on and grinding at objectives. Some aren't around to game anymore as a result.
People look at world race every 6 months or whatever and think "ooh, look at them go for those long sessions." That was the norm back in the day. Games like FFXI and EQ have had raid content that would take an entire day or two to clear just once. Maybe you got what you needed, but you generally didn't. I once played an MMO with an unforgettable grind for this mega-stat piece. I had to kill around 100,000 mobs to get it and the areas they occupied weren't all that big. I pushed for it and might've been the first to get it, but it didn't matter as the game didn't last very long.
id prefer no time gate or longer grind on the island sanctuary. theres no reason for either for this activity. what a dumb statement made by a bootlicker.And ... your point being? I know a lot of people are saying what you said, what I don't understand is do you think back and reflect on what you said and see if it makes sense?
A few example: Xenoblade 3, I beat the game with a save clocked at 110h. That lasted just a little over a week. Before that, Trail of Cold Steel lasted me for about 5 days with ~80h clocked in. And I paid 60$ for them, to get roughly 1 week of entertainment. You see the point here? If people like and want to go ham at a content, they will. And they will finish it in no time at all without any gate.
Now ask yourself what do YOU expect? No time gate and content that will last you for weeks and months? How that's possible? Without time gate, normal raid will have one week top. Savage raid won't last a month. and 24 probably would die at 2 weeks. You know what is the only alternative to sustain without the time gate? Grind, long long grind. I don't know about you, but I much prefer time gate content over long grind.


Ah, the usual "I gonna insult anyone who disagree". I have nothing to argue with you beside saying: maturity is something dictated by behavior, not age.
Again, what reason is there to be stuck on the island? What activity on the island warrants all of our time as it is currently? I spend around maybe 15 minutes on my island per day and thats being generous. I water crops, feed animals, put stuff in workshop, check granaries then I'm left wondering "ok, what now? Nothing to do, guess il just sit here and admire the view????" Takes 15 minutes or less.It's BORING. And that doesn't even account for the fact that you can basically have your island self run by the mammets once you reach max rank, giving you even less of a reason to visit your island.
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