True but you miss the whole point. a RDM full melee combo is 2990 potency out of 12.7s. 2990 Potency is very high. You could rep that with 5 normal GCDs yeah. Let's actually calc what 3 Verthunder III, 2 Verfire because let's be optimal and an acceleration was dropped there. 1800 potency in 12.4s.
0.3s second aside. Yeah, uptime is always better but every time a Red Mage is using a melee combo outside of a burst window for mobility and uptime, he losses 1190 potency in a burst window. Tell me, does this equal to the potency loss of losing a few positionals? No, hell no it doesn't. Red Mage is just terrible period. If you were also unaware, Red Mage also suffers the great triple Enshroud pot issue where if you can Triple Resolution under a pot window, you should. That's something I was doing in DSR and I had a triple resolution burst pot window and a double melee combo and my DPS was really high for a caster but I could never rival a melee DPS.
Red Mage and Black Mage suffers a lot more than any melee who lose positional over mobility. Because their mobility skills are all their burst. Summoner gets away with it because they are a Physical Ranged. Still, I still need to do a Bahamut > Ifrit follow up in a burst window for the Vents otherwise I become a threat to my party or I just lose uptime.
So why are we getting punished by having everyone get downtime when there's melee downtime? What's the compensation from being a caster/ranged physical? There is none of that. The game favors Melee DPS and the balance is just effectively broken. The reason more than half the clears on P8S right now are Summoners for casters is because they are the one that deal with those issues better. But even at 100% uptime on my Summoner. I still lose by 10% to a melee DPS.
Also as an edit; you should know since you actually just do 10% more DPS than your caster in your group. It's not like he's bad but your caster shouldn't be 10% behind. The reason nobody plays Warrior or Paladin is because they do 10% less DPS than Dark knights and Gunbreakers. *shockers* nobody play them. So if there's a chance to just perform better with 3 or 4 melees, it'll happenBecause this is Melee Fantays XIV and we're playing Meleewalker.



Because this is Melee Fantays XIV and we're playing Meleewalker.
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