Why do we need this needless time gating? Is there a benefit to blocking people earning cowries? It's not like they come fast as it is.
Why do we need this needless time gating? Is there a benefit to blocking people earning cowries? It's not like they come fast as it is.
The mammets are unionized.
Take it as encouragement to step away from the PC/console for a day and do something else with your time. Or at the very least, do some different content in the game instead of spending all your time on the island.
There's absolutely no reason to be spending all your time on the island to begin with. Everything is time gated enough already without the rest cycles. If anything, we should be given MORE reasons to spend more time on the island. Not less.
There's a whole game out there to play. They don't want people to just be stuck on their islands. WoW made that mistake with Garrisons.
The problem is once you reach rank 9, you literally spend less than an hour on your island. In fact, you can set the whole thing up on Tuesday to be entirely automated and once check back maybe twice a week if that. There's nothing else to keep the content alive and it only just released three weeks ago. All this artificial time gating was done purposely because the dev team knew Island Sanctuary has no staying power and would have been completed over an weekend otherwise.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I don't see it as a problem. It was designed for minimal contact. Time gating serves a purpose here. It's also how the games this is based on function.The problem is once you reach rank 9, you literally spend less than an hour on your island. In fact, you can set the whole thing up on Tuesday to be entirely automated and once check back maybe twice a week if that. There's nothing else to keep the content alive and it only just released three weeks ago. All this artificial time gating was done purposely because the dev team knew Island Sanctuary has no staying power and would have been completed over an weekend otherwise.
Check out any browser / mobile game that has you building up stuff. You get tasks to earn goods / money at different intervals, from 15 minutes to 1 hour, 2, 4, 8, full day, a week. You pick it up and you put it back down. In a game that has so much more to offer, I don't see a problem there. I've still got plenty of other content to catch up on. I don't want to get too lost in this. I check on my island, then it's off to queue this or that or work on my real harvesting and crafting.
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