Quote Originally Posted by Ghost_of_Ebina View Post
For me RDM having rez skills is not all that important from savage content perspective, ...
Emphasis mine

This statement is why we are getting nowhere ITT - there are two different camps here. People that are running savage now are unhappy with RDM because it's not useful for early prog or for farming. For early prog, the raises aren't useful because deaths will prevent you from making the dps check. For farming, you don't need it because everyone should have the fight down and the rare deaths can be handled by a healer or SMN. The only place RDM excels in Savage is for late clearing groups (and maybe early prog just to try and see more of the fight), where their gear gives them enough cushion to survive the dps checks even if they have rez sickness.

The other group is people that play RDM for non-savage content, including EX's, particularly in PF. These fights also don't have big dps checks (and often don't even have enrages) so dying over and over isn't an issue, so the RDM's chain rez ability is great because it can save fights when people mess up or are just bad (particularly when your healers are dying over and over).

For group 1, RDM in its current form doesn't bring enough to the table, while for group 2, it's perfectly fine. I don't see any way to make both groups happy without adding some kind of new mechanic like "Rez Stance" (similar to the old cleric stance) where raising is only allowed in that stance but it penalizes your dps. (FWIW, I'm not being serious about adding this, I'm just trying to make a point that having a single job that satisfies both needs is going to be difficult.)