I love how people's defences of shortcomings in Island Sanctuary is "you shouldn't have expected so much". Really says a lot about how low peoples expectations are set...
I love how people's defences of shortcomings in Island Sanctuary is "you shouldn't have expected so much". Really says a lot about how low peoples expectations are set...
I'm of the opinion that keeping expectations low keeps the disappointment at bay, but this whole thing actually says a lot about how ridiculously high some people's expectations are. Take a good look at some of the other forum topics and the things people ask for with little to no regard or knowledge of what can actually be done. Yoshi knows the audience and that's why he came out and said people should temper their expectations.


I do wonder if the whole thing could have been avoided if instead of telling us basically nothing, then asking we temper expectations, they instead did a deep dive on the new features so we knew exactly what to expect.I'm of the opinion that keeping expectations low keeps the disappointment at bay, but this whole thing actually says a lot about how ridiculously high some people's expectations are. Take a good look at some of the other forum topics and the things people ask for with little to no regard or knowledge of what can actually be done. Yoshi knows the audience and that's why he came out and said people should temper their expectations.
They didn't tell us nothing. They told us everything, but people didn't want to believe it. No deep dive was needed because everything is relatively plain and simple.
- Build various facilities (including a customizable base of operations) on their island,
- Gather materials from nature, which are island-specific and will take up separate inventory space,
- Craft tools from materials to become more efficient in harvesting,
- Create handicrafts to sell for island-specific currency and rewards, and
- Unlock flying for the map through island progression
Media sites / content creators are to blame for talking about things like Genshin Impact, Stardew Valley, Animal Crossing and Harvest Moon.
No one stopped to think how they could possibly (not) cram all that gameplay from the other games into FFXIV. How does any of that translate into the gaming environment of FFXIV? For me (and others), it screamed "mini-game" and nothing more.


Such things were mentioned but any explaination was shallow and brief, leaving plenty of room for interpretation. They wanted us to temper expectations, but themselves did nothing to temper them.They didn't tell us nothing. They told us everything, but people didn't want to believe it. No deep dive was needed because everything is relatively plain and simple.
- Build various facilities (including a customizable base of operations) on their island,
- Gather materials from nature, which are island-specific and will take up separate inventory space,
- Craft tools from materials to become more efficient in harvesting,
- Create handicrafts to sell for island-specific currency and rewards, and
- Unlock flying for the map through island progression
Media sites / content creators are to blame for talking about things like Genshin Impact, Stardew Valley, Animal Crossing and Harvest Moon.
No one stopped to think how they could possibly (not) cram all that gameplay from the other games into FFXIV. How does any of that translate into the gaming environment of FFXIV? For me (and others), it screamed "mini-game" and nothing more.
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