

Yeah... I'm on the fence with that issue since my playtimes are all over the clock, but just to be the devil's advocate... the problem with longer lockouts is peoples' schedules. Player A can play for 10 hours on Monday, Player B can play for 2 hours a day Monday through Friday. Player B can probably run the dungeon 5 times a week, while Player A only gets one chance weekly, even though they'd both be willing to dedicate the same amount of time. :/ Besides, if someone really wants to run it back-to-back, let them.
Also, it would be different if there were 5-15 different endgame events you could choose from on separate timers, rather than the ~5 we have now (At best, DH, CC, TAV, Ifrit, Moogle and maybe coffers/stronghold NMs, if you count them.) If we were locked out for a substantial amount of time, we would literally run out of things to do after 5 hours (after all 50s). Some of these events become worthless to individuals over time as they get 7/7 primal weapons, the valuable loot from chests, leaving even less to do. So at least until we get more options, leave lockouts low. Please. Spamming 1-2 dungeons is boring, sure; but it's less boring than doing 1-2 dungeons and then sitting in Ul'dah for several hours or a day, or whatever.
Kinda off-topic, sorry >.>: just responding to the sudden burst of "LONGER LOCKOUT!" requests.
I do agree that there's an issue, but I haven't played enough of the new dungeons to be able to comment.
Last edited by Mychael; 03-26-2012 at 08:44 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

