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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    You do 25-30 runs in the last day and half and wonder why you are fed up...

    Random is random and bad luck is bad luck.. keep trying though.

    I agree with Madruk gives us better drop rates and longer lock outs.
    (39)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Jinko View Post
    I agree with Madruk gives us better drop rates and longer lock outs.
    I remember when mentioning something like long lockouts was asking to be flamed to death here. People screamed for the near instant re-entry and they got it.
    (14)

  3. #3
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Jynx View Post
    I remember when mentioning something like long lockouts was asking to be flamed to death here. People screamed for the near instant re-entry and they got it.
    Yeah... I'm on the fence with that issue since my playtimes are all over the clock, but just to be the devil's advocate... the problem with longer lockouts is peoples' schedules. Player A can play for 10 hours on Monday, Player B can play for 2 hours a day Monday through Friday. Player B can probably run the dungeon 5 times a week, while Player A only gets one chance weekly, even though they'd both be willing to dedicate the same amount of time. :/ Besides, if someone really wants to run it back-to-back, let them.

    Also, it would be different if there were 5-15 different endgame events you could choose from on separate timers, rather than the ~5 we have now (At best, DH, CC, TAV, Ifrit, Moogle and maybe coffers/stronghold NMs, if you count them.) If we were locked out for a substantial amount of time, we would literally run out of things to do after 5 hours (after all 50s). Some of these events become worthless to individuals over time as they get 7/7 primal weapons, the valuable loot from chests, leaving even less to do. So at least until we get more options, leave lockouts low. Please. Spamming 1-2 dungeons is boring, sure; but it's less boring than doing 1-2 dungeons and then sitting in Ul'dah for several hours or a day, or whatever.

    Kinda off-topic, sorry >.>: just responding to the sudden burst of "LONGER LOCKOUT!" requests.

    I do agree that there's an issue, but I haven't played enough of the new dungeons to be able to comment.
    (6)
    Last edited by Mychael; 03-26-2012 at 08:44 AM.

  4. #4
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jinko View Post
    You do 25-30 runs in the last day and half and wonder why you are fed up...

    Random is random and bad luck is bad luck.. keep trying though.

    I agree with Madruk gives us better drop rates and longer lock outs.
    Agreed. I think it would help curb burnout.

  5. 03-28-2012 04:30 PM
    Reason
    i'm high and posted in the wrong thread.

  6. #6
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinko View Post
    You do 25-30 runs in the last day and half and wonder why you are fed up...

    Random is random and bad luck is bad luck.. keep trying though.

    I agree with Madruk gives us better drop rates and longer lock outs.
    I like this but it should be, you have as many tries as you want but get locked out after win. I'd say an 4 hr wait or something.
    (0)

  7. #7
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jinko View Post
    You do 25-30 runs in the last day and half and wonder why you are fed up...

    Random is random and bad luck is bad luck.. keep trying though.

    I agree with Madruk gives us better drop rates and longer lock outs.
    This. 100%.

    I hate to say it but it's true, you got struck with the bad luck stick.

    But it's no wonder you are burnt out on the dungeons after spamming them for 15-20 hours straight.

    It's no different than Ifrit, some people will get their first weapon after 50-100 kills, some will get their first weapon on first kill. some will get 7/7 in under 100 wins, others will get 7/7 after 300 kills.

    To be honest, if most players don't have full darklight set by the time 1.22 goes live (one month away) I will consider these two dungeons successful. Why? because end ame content shouldn't be done the first day, first week, or first month after their implementation.

    This is SE's response to players who rush through content the day after implementation then QQ on the forums for two months til next patch comes out for lack of content.

    That being said, I saw my first Darklight (breeches) drop last night and I've killed Mistress less than 10 times. Nonetheless, we took her down with 35:01 minutes left and for some reason only got 3/5 chests but darklight breeches was in one of them.

    Lady luck can make cowards of even the most hardcore players.
    (0)