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Results 201 to 210 of 229
  1. #201
    Player
    GordonGeeko's Avatar
    Join Date
    Jun 2022
    Posts
    174
    Character
    Gordon Geeko
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by tsuchii View Post
    It's been hotfixed. Covered players get interrupted now.
    Has it ? Can you show me where they say they've hotfixed it ?

    I haven't played Onsal, but I just asked around quickly and I've been told it's still a thing. I can't find a mention of it in the game updates, just a boss fight cover fix in PVE.
    (1)

  2. #202
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    470
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GordonGeeko View Post
    Has it ? Can you show me where they say they've hotfixed it ?

    I haven't played Onsal, but I just asked around quickly and I've been told it's still a thing. I can't find a mention of it in the game updates, just a boss fight cover fix in PVE.
    My bad. I was just told by a friend but I saw it firsthand that it's not yet fixed.
    (2)

  3. #203
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sindele View Post
    Asking people to not be abusive is not the same as asking for no criticism. Considering the state of the mortally aggrieved posting that goes on here, I'm not surprised that that point seems to fly over people's heads, but nonetheless it remains true.
    When people go ignored for MONTHS on end about pressing issues without any kind of statement on the matter, people tend to get bitter about things, leading to emotionally charged posts deriding intern-san for not doing anything about the current state of PvP. I've been there lmao. Just take the onsal PLD meme. It has been around for MONTHS, blatantly ruining games and the devs choose to do nothing about it. Ya feel?
    (4)

  4. #204
    Player
    Neon231's Avatar
    Join Date
    Apr 2014
    Location
    Uldah
    Posts
    53
    Character
    Neon Sears
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    Samurai just killed 3-4 of us because of his limit break. I'm not sure why that is a thing or who thought it was a good idea to input something so skill less and boring.
    On top of that, anytime you want to get into combat as a melee you are instantly met with stuns and crowd control stuff. The PVP all around is just awful and gets worse every time they change it. At least PVP was fun and bearable in 3.0.
    To note the stun issue, I would like to actually play the game and not be stuck in a single spot every time I want to get into combat. Mega boring gameplay.
    (0)

  5. #205
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,956
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by tsuchii View Post
    Frontline is the mount collector's hell.

    The number of people who can't grasp the idea that breaking ice (70 and 300 pts) nets you more points then killing a player (5 pts). I honestly CANNOT wait for the day I'm done farming wins in this godawful cancer PVP so I can forget about it and never set foot in it again.
    Yet there are also plenty of instances where people religiously break those ices but still get stomped hard by that group who grinds their BH5s and become literally unstoppable at 2nd half of entire match duration. First half of frontlines are always objective heavy, while the 2nd half the objective isn’t as prominent.

    On the topic… I still enjoy FLs mostly, but they certainly can get some improvement. Having a single melee DPS tanking a quarter of alliance by themselves shouldn’t even be a thing. Implementing diminishing return on CC could also be a good start, except the unique ones like RPR’s Hysteria & DNC’s Charmed. BH bonus and the rate which they are gained & lost could probably be tweaked as well (I personally think the healing buff is a bit broken now that it’s also paired with increased overall damage reduction especially on melees). Maybe make BH does slightly different things for different roles i.e in addition to increased health pool, tanks get additional damage reduction%, dpses gets increased damage%, healer gets healing boost & higher CC resistance… but idk. I’m no game designer Just putting that out.
    (0)
    Last edited by Rein_eon_Osborne; 09-04-2022 at 12:15 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  6. #206
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by Neon231 View Post
    Samurai just killed 3-4 of us because of his limit break. I'm not sure why that is a thing or who thought it was a good idea to input something so skill less and boring.
    On top of that, anytime you want to get into combat as a melee you are instantly met with stuns and crowd control stuff. The PVP all around is just awful and gets worse every time they change it. At least PVP was fun and bearable in 3.0.
    To note the stun issue, I would like to actually play the game and not be stuck in a single spot every time I want to get into combat. Mega boring gameplay.
    Yeah, I'm not sure why they keep buffing melee in frontlines when they legitimately just need to add CC diminishing returns back. Also maybe don't make it so over half the CC abilities randomly aren't cleansable. I actually have no idea what they were thinking when they removed CC DR. It's like they completely forgot why they added in the first place and are just repeating old mistakes again.
    (2)

  7. #207
    Player
    GordonGeeko's Avatar
    Join Date
    Jun 2022
    Posts
    174
    Character
    Gordon Geeko
    World
    Faerie
    Main Class
    Dancer Lv 90
    There's quite a few things I don't like about current skills in Frontlines.

    The samurai LB thing is one thing. If you can't know if they have LB ready, it's kind of like playing russian roulette everytime you are facing one. Do they have LB ready ? Are they about to pop Chiten ? If they do, will I insta die ? You just can't know.

    I also don't like the PLD LB and the DRK LB slowing the game down so much. There's just not much in terms of counterplay. I miss when you could dispel Hallowed Ground on summoner with wither. Now, you just end up with 15 teammates hitting those tanks with no one dying.

    The PLD cover exploit is just ridiculous. It's baffling that's it not been fixed yet.

    Secure games are way too long. They usually reach the full distance and 20 minutes is just too much.
    (3)
    Last edited by GordonGeeko; 09-04-2022 at 02:56 PM.

  8. #208
    Player
    Xel's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Xel Xelpht
    World
    Goblin
    Main Class
    Gladiator Lv 90
    Playing team mode without teams is tuff.
    (1)

  9. #209
    Player
    AtomicBomb's Avatar
    Join Date
    Nov 2021
    Posts
    61
    Character
    Sarah Montcroix
    World
    Siren
    Main Class
    Rogue Lv 100
    Quote Originally Posted by GordonGeeko View Post
    There's quite a few things I don't like about current skills in Frontlines.

    The samurai LB thing is one thing. If you can't know if they have LB ready, it's kind of like playing russian roulette everytime you are facing one. Do they have LB ready ? Are they about to pop Chiten ? If they do, will I insta die ? You just can't know.

    I also don't like the PLD LB and the DRK LB slowing the game down so much. There's just not much in terms of counterplay. I miss when you could dispel Hallowed Ground on summoner with wither. Now, you just end up with 15 teammates hitting those tanks with no one dying.

    The PLD cover exploit is just ridiculous. It's baffling that's it not been fixed yet.

    Secure games are way too long. They usually reach the full distance and 20 minutes is just too much.
    The Frontline damage reduction is a bit ridiculous. Everything hits like a wet noodle. Kind of sad when some MNK busts out his LB combo...and it doesn't even break through Huton shield lol.
    (1)

  10. #210
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    They balance themselves into hell, if they try to make arenamode skills work in frontline.
    They could make seperate traits/skillsets for each mode, but their PvP agenda is casual-orientated, so they wont add too much complexity to it.

    Something as simple as making heals cost 5k MP instead of only 2,5k in frontline and let sprint have a cooldown while in combat, would make it more PvP focused, as you don't have an easy way to escape.

    Paladin hallowed ground could be changed to shield with 150% of his maxHP when used, making it useless in frontline when ganged up upon, while keeping much of it's efficiency in the arena mode.
    (1)

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