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  1. #1
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by underl0gic View Post
    I haven't even finished the 6.1 MSQ let alone the new released stuff. For everyone building up Natsuko Ishikawa like she was the second coming of a story telling god she sure came up with a whole lot of cliche "friendship triumphs over all" and indestructible plot armor. Don't get me wrong there were some really good moments but they're immediately erased by:


    It's such amateur Disney level storytelling from the same person responsible for Shadowbringers and I found myself immediately going into the 6.1 MSQ saying "I don't care about any of this". It almost feels like to me 6.0 was FF14 running off a cliff in regards to lots of aspects of the game not just in the story but look at the housing fiasco and the balance issues and everything else. Island Sancts are a joke, they spent 5 months on a housing lottery no one bothered to internally test for 5 minutes to make sure the tickets drew correctly and then it took another 3 months on top of it to be fixed.

    What happened?
    It's been really odd, Endwalker copies so much from what worked well when they did it in Shadowbringers and then seem to show they had no idea what made it work. My feeling has been that with Endwalker they tried to pick themes and concepts they had seen work elsewhere (like the despair and nihilism) and copy them but with out them having a firm understanding of how they work
    (11)

  2. #2
    Player Kazhar's Avatar
    Join Date
    Apr 2022
    Posts
    564
    Character
    Kazek Amilia
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by jameseoakes View Post
    It's been really odd, Endwalker copies so much from what worked well when they did it in Shadowbringers and then seem to show they had no idea what made it work. My feeling has been that with Endwalker they tried to pick themes and concepts they had seen work elsewhere (like the despair and nihilism) and copy them but with out them having a firm understanding of how they work
    The Dead Ends dungeon is a perfect representation of this IMO. In surface, it has a lot of the same qualities as Amaurot. Cool music and visuals, an impressive walk through the death of a civilization narrated by the main villain.
    Except in Amaurot, everything made sense. It was the culmination of years of storytelling and showed us a crucial event which kickstarted the entire plot of the game.
    Dead Ends feels a bit random in comparison. I'm still not sure why Meteion decided to narrate this to us (we had a special connection with Emet-Selch and he wanted us to know where he came from. Meteion's reasoning is much weaker here.), and most of the things we saw here are completely inconsequential to the overall narrative. The event which gave birth to Hydaelyn and Zodiark + The Sundering vs ... some random civilizations Meteion hinted at once in a scene but have barely anything to do with the plot beyond ham-fisted symbolism. It's like Shadowbringers but without the substance.
    It just feels like they just copied Amaurot because it was a well-received dungeon instead of trying to make something more fitting.
    (22)
    Last edited by Kazhar; 09-04-2022 at 10:46 AM.

  3. #3
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kazhar View Post
    The Dead Ends dungeon is a perfect representation of this IMO. In surface, it has a lot of the same qualities as Amaurot. Cool music and visuals, an impressive walk through the death of a civilization narrated by the main villain.
    Except in Amaurot, everything made sense. It was the culmination of years of storytelling and showed us a crucial event which kickstarted the entire plot of the game.
    Dead Ends feels a bit random in comparison. I'm still not sure why Meteion decided to narrate this to us (we had a special connection with Emet-Selch and he wanted us to know where he came from. Meteion's reasoning is much weaker here.), and most of the things we saw here are completely inconsequential to the overall narrative. The event which gave birth to Hydaelyn and Zodiark + The Sundering vs ... some random civilizations Meteion hinted at once in a scene but have barely anything to do with the plot beyond ham-fisted symbolism. It's like Shadowbringers but without the substance.
    It just feels like they just copied Amaurot because it was a well-received dungeon instead of trying to make something more fitting.
    Yeah that was the main one in my head when I said that, Amaurot was an amazing dungeon seeing the place we had just been walking round go through that was moving and Emets narration was really strong. The Dead Ends just repeated Thule and the narration didn't really add much and the places we see don't have much impact as they are so throw away and honestly they're not as grim as Amarout felt as they were just not well delivered.
    (11)