Quote Originally Posted by Clair View Post
I know this. This is what I've been saying in this very thread.



TP generation is just more damage for now. DRG has two stun moves, Leg Sweep which while quite handy is fairly crap damage and Heavy Thrust which only stuns when the target is attacking you (while not doing the thing people are citing as DRG's greatest strength right now, avoiding hate. Whereas WAR's stun weaponskill can stun while they're doing something they excel at, having monsters attacking them.)

Leg Sweep - Bad damage, stuns after a combo from True Thrust which is used in the front (somewhere a DRG isn't going to be as often as WAR), 30 second recast.
Steel-cyclone - Good damage, doesn't even need to combo for the stun effect to go off, 30 second recast.

Does DRG have a slight advantage when it comes to stunning monsters? Maybe? Depending on the situation? Well that's not enough. Like I said before, I'd rather have the extra 2k HP thank you very much.

If they can't give DRG more utility than WAR, they need to increase it's damage. Just like you said, balance out damage + utility.


^ This.
I hate the fact that True Thrust > Heavy Thrust will only stun if you're being targeted by the mob. This was changed for 1.21 mind you. It use to stun period.

Two stuns + elusive jump = Decent chance at evading/stopping certain TP attacks that could potentially kill a DRG. It makes no sense that a DRG have a combo that stuns when being targeted when the whole idea is to minimize your enmity. The AF screams this with a whopping -15 enmity on feet alone. another -10 on hands. When is the mob ever going to be facing you? (A mob that is going to be able to kill you that is.)