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  1. #21
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,129
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Every Character is a new warrior of light and has to earn its achivements by themselfs.
    (2)

  2. #22
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rekun View Post
    So if people owned more alts they'd be more likely to spend in the Mogstation, plus it'd keep them subbed for longer if they were interested in keeping their alts up to date for glamour purposes.

    I actually roleplay on my alts, farm glamours and other jobs, decorate the spaces I own, send out retainers for extra chances at white and black dyes, PvP, and gpose. There are a lot of things you can do with your alts!

    And the answer is, yes, yes they do!
    I'm aware of all the things alts can do. As I said, I'm an altoholic.

    My alts don't need everything my main has, nor does my main need everything my alts have. I get the rewards on the character that will actually use it. If it means farming a specific item on a couple of different characters, then I do that. It is not difficult.

    Roleplay becomes a shallow excuse considering the only reason to make multiple alts for role play is to have each character taking on a very different role. There's not going to be need for them to have identical everything.

    It's easy to get housing decorations. They don't need to be automatically duplicated account wide, especially considering the economic exploits it would lead to for things like Mogstation items.

    The answer is still no, your pack mules do not need to have everything your main has because they never do anything except act as pack mules you see for maybe 10 minutes a day as you click your summoning bell.


    Quote Originally Posted by Larirawiel View Post
    If you want to play on different physical datacenters then you need alts. And this is not a niche scenario, IMHO.



    Cheers
    True that use isn't niche, but it also doesn't need rewards to be shared account wide.

    Quote Originally Posted by Yukimin View Post
    The concept of having more than one character scares the achievement hunter and raider.
    It doesn't scare them. They simply don't have time for them in most cases.

    That's what a lot of people don't get. Alts are basically a time sink for those who have lots of spare time on their hands. Not everyone has that time.

    Making things account wide still does not give them that time because there are still things that can only be done by the character and players inevitably fall into the trap of doing all the work on a single character so they don't truly end up playing the alts - unless they have the excess time in the first place.
    (0)
    Last edited by Jojoya; 09-02-2022 at 07:00 PM.

  3. #23
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by MontecristoSandwich View Post
    Gonna have to disagree with ya there, chief. This game is "alt-unfriendly" because outside of extremely niche scenarios you have virtually no reason to make an alt. Even fewer now that DC Travel is a thing. Every job is usable on a single character, (mostly) every storyline is replayable with NG+, currencies can be spent on all different kinds of things depending on whatever you want to allocate them to (Astronomies for instance, being spend-able on gearing, crafting, etc...)

    Like, what's the reason for having 8 alts? It sounds like willful self-torture that 99.9% of players simply don't need to deal with. Why redesign the entire reward system around what is effectively a player/self-imposed issue?
    One of the big reasons would be customization and vanity. This game is very appearance or vanity focussed. Hence the sentiment that Glamour is the only end game..

    Alts would just expand on that. Maybe your want your astrogian to be a lalafell. But want your warrior to be a big hulking roegadyn.. and your ninja to be a Vieira. Alts would be great for this.

    And the other thing people often say is that yes it's a game you can play every job on every character. But you can't gear them all..
    (1)

  4. #24
    Player
    Rekun's Avatar
    Join Date
    Sep 2013
    Posts
    45
    Character
    Rekun Elakha
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jojoya View Post
    I'm aware of all the things alts can do. As I said, I'm an altoholic.
    No offense to you but the way you speak about your alts leads me to believe that you treat them as nothing more than pack mules. Even if you are an altoholic as you say, I think my definition of an alt is not the same as yours.

    I've got over 283 days of playtime on my most played alt, nearly half the amount of playtime that my main has. I've done tons of content on my alts.

    And there are days where I spend more time on my alts than I do my main.

    I'm not asking to duplicate every piece of inventory or gear, I'm not sure where you got that from.

    I'm just asking for things that should be account-wide to be account-wide so I don't have to farm a million fates for a mount or spend another two weeks doing the same grind I just did on my main so I can have the same pair of vanity shorts on my alt that I'm going to use in different glamours anyway. They're doing it with log-in rewards and some mogstation items like Clouds bike, so why can't they do it for these things?

    The idea that these things can't be account-wide because it hurts sales or will break the in-game economy is so bogus when other MMO's are doing it already.
    (3)
    Last edited by Rekun; 09-02-2022 at 07:35 PM.

  5. #25
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    I agree, do a point. This is coming from someone with an alt who I play just as often as my main. I also have no issues buying things from the Mogstation if my entertainment budget for that months allows so take what I have to say in those contexts.

    **Any items made account-wide should also be untradeable. There's too much potential for exploitation; especially with things like housing items that are currently sellable.**

    Disagreements:
    1. Achievements and other progression related things such as raid unlocks and gear earned/made into glams should not be account-wide; they should be unique to each character.

    2. Raid/Trial/PVP mounts and pets should be unique to each character as they represent unique effort above and beyond MSQ and DF-level duties. Plus, it gives people reason to run them again outside of roulettes, which helps folks needing a party out.

    3. Dyes should be character-specific as they're highly desirable so why not let SE have the dye and Fantasia cash-cows? Plus, there's the player market to consider. Getting General-purpose black and white dyes can give an otherwise low-income player a nice cash injection should they hit the jackpot with a venture container.

    4. Being an old-timer who's bought all collector's edition expansions, I get a boatload of items in the mail when I make a new character. Having 50+ individual mails waiting for them on character creation might blow something up.

    5. Housing items? No way.

    Agreements:
    1. Mogstation items should be account-wide. They already do this with mounts, they just charge extra for them vs. single-character ones. I'd be willing to pay a couple extra dollars *and be more likely to buy things* if everything were account-wide. I like emotes a lot, but other than a select very few, will only buy one out of principle. If they were account-wide, I'd probably impulse buy them all, including buying the ones I have now again if necessary.

    2. I'm torn on minions being account-wide, but lean more towards yes than no.

    3. Mounts earned through questing should be account-wide. Sometimes I just want a low level character to derp around or RP with and having a cool mount instead of just a chocobo is nice.

    4. Orchestrion rolls- YES, ABSOLUTELY! The thought of having to grind out Rank 3 in every zone to get access to orchestrion rolls on both of my characters hurts a lot.


    Quote Originally Posted by Jojoya View Post
    This makes no sense. How does SE benefit by having players spend more time in the game considering it's a flat monthly fee to play?
    Perhaps for an Hours Played metric to entice investors? I think I read that somewhere in the context of Blizz making WoW a grind-fest to increase engagement metrics in order to help convince people they're a good choice for investment.

    Quote Originally Posted by Jojoya View Post
    True that use isn't niche, but it also doesn't need rewards to be shared account wide.
    I already get bombarded with veteran rewards, account-wide purchases, and collector's edition items on each new character. How would certain other items being made account-wide be any different?
    (0)
    Last edited by Illmaeran; 09-03-2022 at 12:29 AM.

  6. #26
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Illmaeran View Post
    1. Mogstation items should be account-wide. They already do this with mounts, they just charge extra for them vs. single-character ones. I'd be willing to pay a couple extra dollars *and be more likely to buy things* if everything were account-wide.
    It breaks my heart to see people this okay with cash shop items in a subscription based MMO. :^(
    (1)

  7. #27
    Player
    MontecristoSandwich's Avatar
    Join Date
    Aug 2022
    Posts
    22
    Character
    Monte'cristo Sandwich
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Not gonna respond to every single person here, but the humor isn't lost on me that almost every response to my own claiming that ""needing" account-wide rewards are extremely niche scenarios," are with extremely niche scenarios. Wanting a hroth, viera, and lala WoL all with different jobs all at the same time is not common. Having 16 free retainers and a dozen Apartment rooms is not common. I'm not saying those situations are inherently bad, or the "wrong way to play the game" or anything of the like, and I hope ya'll don't take it that way, but they are still incredibly niche and asking for a full-scale reworking of the reward system is a massive ask for such a small percentage of players.

    Quote Originally Posted by Shibi View Post
    I know this community loves to do it, but does this really need gatekeeping too?
    Weird takeaway from what I said. It isn't "Gatekeeping" to suggest that you get the reward for the character you earned it on. This isn't WoW where each character can only earn certain mounts, so you need multiple alts to fill out a mount catalog. You can obtain every item on one, single character. Asking that these rewards also go to alts that you simply *don't need* outside of niche, personal preferences, is asking the Devs to solve a self-imposed problem.
    (1)

  8. #28
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rekun View Post
    No offense to you but the way you speak about your alts leads me to believe that you treat them as nothing more than pack mules. Even if you are an altoholic as you say, I think my definition of an alt is not the same as yours.

    I've got over 283 days of playtime on my most played alt, nearly half the amount of playtime that my main has. I've done tons of content on my alts.

    And there are days where I spend more time on my alts than I do my main.

    I'm not asking to duplicate every piece of inventory or gear, I'm not sure where you got that from.

    I'm just asking for things that should be account-wide to be account-wide so I don't have to farm a million fates for a mount or spend another two weeks doing the same grind I just did on my main so I can have the same pair of vanity shorts on my alt that I'm going to use in different glamours anyway. They're doing it with log-in rewards and some mogstation items like Clouds bike, so why can't they do it for these things?

    The idea that these things can't be account-wide because it hurts sales or will break the in-game economy is so bogus when other MMO's are doing it already.
    I actively play my alts. They all go through MSQ (some of them I delete once done, some I keep) because I love the story and the feeling of character progression I get from playing on a new character instead of roflstomping through everything in NG+. I'll usually level crafting and gathering on them because I love crafting and having gathering makes that easier (some I don't because I see it as a challenge to avoid temptation) though I don't go to the effort of pentamelding their gear outside of gathering sets on 2 for legendary nodes when I'm trying to gather a large amount quickly.

    Do I play each alt as much as I play my main? No, but I do play them on a fairly regular basis. Wanting them to have some of the things I have on my main is what gives me more incentive to play them more - I have to use that character to farm the item. If they all automatically got access to what my main has, there would be less reason to play them.

    You bragging about how you have 283 days played on your most played alt only serves to support what I said - alts are a time sink for players with extra time on their hands. The average player would take over a year to get that many hours played on a single character.

    Nothing in this games requires a million farms to get the same item on multiple alts. Big FATE for a mount? Takes 2-3 completions at gold. Have 10 alts? That's 30 completions tops. That's not a lot. Trial mount? Pretty rare you don't get lucky within a dozen runs if it's an older trial you can run solo unsynced.

    If you look at Island Sanctuary as being a grind, you shouldn't be playing a MMO. The content has out less than 2 weeks and already many players have already reached rank 10 (only have to reach rank 9 with Lighthouse built to get your vanity shorts). OMG there's a single piece of content that you have to repeat a few times because you really love the reward. I've got 3 alts in addition to this character leveling up their Sanctuaries at the same time, though the rest are only to rank 7. Outside of the first day on each when I went through everything to get to rank 4, I'm spending roughly 30 minutes in the Sanctuary a day per alt before I take them to do other things like their best tribes or hunts or whatever. If I'm short materials for the new building phase, that might increase to 45 minutes.

    Oh woe is me, I'm being so harshly punished by SE for daring to having alts that want a pair of denim cut-offs ( heavy sarcasm there but I have to admit they do look good).

    If you don't have the time to farm every item you want for a specific alt, then either cut back on the number of alts you're playing or accept that like real life, they can't always get what they want.

    Quote Originally Posted by Illmaeran View Post
    Perhaps for an Hours Played metric to entice investors? I think I read that somewhere in the context of Blizz making WoW a grind-fest to increase engagement metrics in order to help convince people they're a good choice for investment.
    That's relevant to mobile games that tend to be F2P and sell P2W elements, not subscription games. The more hours someone plays on a mobile game, the more likely they are to spend money.

    Blizzard's problem was catering to the DAU/MAU mindset (once WoD created a need to hide massive subscription loss) when the only game they had that benefitted from it was Hearthstone. They made a lot of really dumb design decisions trying to push hours played on their other games, and it cost them.

    Quote Originally Posted by Illmaeran View Post
    I already get bombarded with veteran rewards, account-wide purchases, and collector's edition items on each new character. How would certain other items being made account-wide be any different?
    Where is the line drawn? What seems right to one player may not be enough to another. You're still going to have players going "hey, a start but all this other stuff should be the same way".

    The veterans rewards system was not tied to game play at first. It was tied to subscription length. Then SE took most of the veteran rewards and placed them on Jonathas to be exchanged for achievement certificates - per character and not account wide as they had been when they were part of the veteran rewards system.

    Some of mounts on the Mogstation are account wide because statistics show that players are more likely to spend money for them when they are account wide. The ones that were originally tied to game play (the seasonal event mounts) remain single character.

    When rewards are removed from game play or moved to where you only need to do it once for all characters on an account to benefit, players start skipping the game play. That has a detrimental impact on other players trying to find groups to do the related content. Don't need to keep farming trials on alts if they all get access to the trial mount the first time you win the drop. Weren't playing the first week of content release? Tough to be you.

    Are you really feeling that burdened to have to replay content a little bit to get the same reward for multiple characters? There are few true grinds in this game - relic weapons/tools, hunt mounts, Tripe Triad cards and the like. Just about everything else is a matter of playing through content normally to get it automatically or with a minimum of farming.

    As I said earlier in the thread, I wouldn't object to SE making some of the items obtained only after hundreds of hours of grinding account wide (as long as they're bound to the player and have no way to be traded to others). But I'm also okay if they don't. My game experience isn't destroyed because I have the Pteranodon mount on this character but not on my alts. It's fun to ride when I'm hunting down Aswang for my weekly SB hunt bill but the lack on my alts doesn't ruin my game experience.
    (1)
    Last edited by Jojoya; 09-03-2022 at 12:48 PM.

  9. 09-03-2022 12:05 PM

  10. #29
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,947
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Humm don't like alts don't make them. There are plenty of us with them and an achievement based system for glamor, mounts, minions, music and more would be welcome although I know it's not going to happen.

    And playing the game isn't torture for some of us. Have fun with your one character it's fine.
    (4)

  11. #30
    Player
    Rekun's Avatar
    Join Date
    Sep 2013
    Posts
    45
    Character
    Rekun Elakha
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jojoya View Post
    Nothing in this games requires a million farms to get the same item on multiple alts.
    What?

    There's literally a mount for farming 50000 bicolor gemstones. Are you high? Do you have any idea how long that's going to take on one character let alone even just two if you want the mount on another character? 3,835 fates. 14 gems per fate for a grand total of 320 hours of grinding assuming each fate takes 5 minutes.

    What about the mount you get for 1000 S Rank hunts?

    Or the Pteranodon? Should those mounts be locked to only one character per account?

    inb4 you say "but i said a million farms not 3000"
    (3)
    Last edited by Rekun; 09-03-2022 at 01:32 PM.

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