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  1. #1
    Player
    Rekun's Avatar
    Join Date
    Sep 2013
    Posts
    45
    Character
    Rekun Elakha
    World
    Balmung
    Main Class
    Samurai Lv 90

    Rewards should be account wide.

    Please devs if you're reading this make all rewards (achievement, island sanctuary, mounts, minions, PVP milestones, aether currents, orchestrion rolls, sightseeing logs, etc) account wide.

    Full disclosure I'm not asking for anything that gives players an edge over other players, examples being tomestones, gear, or job levels. I think all of those things should be earned.

    This game isn't the least bit alt-friendly. Having to level up 8 islands for my 8 alts just so they can have the glamour at the end of the grind is so time consuming and a chore.

    If Square Enix were to do this I think it would encourage people to make alts, thereby spending more time in the game leveling and gearing up said alts.

    However, good caveat would be that most of these things should be locked behind story progression. Island Sanctuary gear shouldn't be able to be worn until you reach the appropriate level and point in the story where Island Sanctuary would normally unlock.
    (37)

  2. #2
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    It would cut into mogstation profits by making everything account-wide. They literally make money off us buying multiple of glams, emotes and boosts for alts.

    Do I think they should? Yeah. I like games like SWTOR and GW2 that have features like that.

    Will they? Probably not without giving the cash store a face lift in some form.
    (9)

  3. #3
    Player
    Rekun's Avatar
    Join Date
    Sep 2013
    Posts
    45
    Character
    Rekun Elakha
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LianaThorne View Post
    It would cut into mogstation profits by making everything account-wide. They literally make money off us buying multiple of glams, emotes and boosts for alts.
    Oh, no. I forgot to mention I think mogstation sales shouldn't be account-wide lol.

    I just don't want to grind island again (I will)
    (1)

  4. #4
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rekun View Post
    Oh, no. I forgot to mention I think mogstation sales shouldn't be account-wide lol.
    That's more work than necessary for them then to create two separate systems unless the one for mog mounts can be expanded on or replicated easily.
    (0)

  5. #5
    Player
    MontecristoSandwich's Avatar
    Join Date
    Aug 2022
    Posts
    22
    Character
    Monte'cristo Sandwich
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Gonna have to disagree with ya there, chief. This game is "alt-unfriendly" because outside of extremely niche scenarios you have virtually no reason to make an alt. Even fewer now that DC Travel is a thing. Every job is usable on a single character, (mostly) every storyline is replayable with NG+, currencies can be spent on all different kinds of things depending on whatever you want to allocate them to (Astronomies for instance, being spend-able on gearing, crafting, etc...)

    Like, what's the reason for having 8 alts? It sounds like willful self-torture that 99.9% of players simply don't need to deal with. Why redesign the entire reward system around what is effectively a player/self-imposed issue?
    (14)

  6. #6
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I have to agree with MonteCristo. While there are some subset of players that feel they have a need (or really have a need) to have an alt, the game is designed to not need an alt. One of the only limitations I can think of is crafting specialists and if you insist on raiding on two different jobs. Now, that second one... the content is designed to be cleared with i610 gear, so it really shouldn't be necessary since there is no gate for i610 gear. The specialist limitation is partially mitigated by the ability to switch 3x/week.

    Back when crafted gear was locked behind specialization, I could see having an alt for crafting. But SE learned very quickly that locking gear behind specialization wasn't a good move. Specialization is just for aesthetics now (barding, furniture, etc).
    (2)

  7. #7
    Player
    Breakbeat's Avatar
    Join Date
    Jul 2021
    Location
    Los Angeles, CA
    Posts
    477
    Character
    Billy Shears
    World
    Goblin
    Main Class
    Summoner Lv 90
    I agree with your point of view, mostly. It's just this one thing:

    Quote Originally Posted by MontecristoSandwich View Post
    Like, what's the reason for having 8 alts? It sounds like willful self-torture that 99.9% of players simply don't need to deal with.
    Because some of us like leveling alts. Leveling, questing, things like the "MSQ", etc., are the core of gameplay for some. Much more than 0.1%, I can assure you.

    When I played WoW, I did fifty toons because that's the max the game allows (allowed?) account-wide. I'd level one, then level the next, etc. Barely touched endgame, and used the various alts to get multiple runs on things that were locked to 1x per week. I liked leveling toons so much that I'd level 'em and when they hit max I'd just liquidate everything they had accumulated, send the items to a new alt, and delete the one I leveled. I loved leveling toons, and I cannot possibly be the only one. I ran a guild there that had hundreds of folks in it, many of them active daily, and all some of us ever did is level toons and have dozens of alts.

    I've already created eight toons here in FF, have played two of them... will eventually play all eight or more. I'd love to have them all fleshed out with all jobs leveled, all professions leveled on each. This doesn't have anything to do with "needing" alts at all. I have them and do this because I want to. The "have one toon that does it all," thing is great, sure. But I like to play different characters that have unique looks, styles, and personalities... and I am not down with buying a Fantasia every time I'd like to play a "different" character. It's nice to just log out, log in and have a completely different toon in your control.

    But, I digress.

    I agree with what you've said and I don't want FF to change, personally, even though I am an alt-o-holic. This game is uniquely this game and I don't see the need for every reward to be account wide like some other games do it. If I want rewards on multiple toons I will earn them (or buy them, or whatever).

    I just wanted to defend the point of view that not everyone sees leveling as some chore to go through before getting to the "real game," or whatever. For some, leveling up toons is the "real game." And I seriously doubt it's only a tenth-of-a-percent of us that play this way.
    (10)
    Last edited by Breakbeat; 09-02-2022 at 06:16 AM. Reason: Expand on my point.
    "If you pay attention to the world, it's an amazing place. If you don't, it's whatever you think it is.” – Reggie Watts

  8. #8
    Player
    Rekun's Avatar
    Join Date
    Sep 2013
    Posts
    45
    Character
    Rekun Elakha
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MontecristoSandwich View Post
    Like, what's the reason for having 8 alts? It sounds like willful self-torture that 99.9% of players simply don't need to deal with. Why redesign the entire reward system around what is effectively a player/self-imposed issue?
    16 free retainers that bring you mats you can only get by having your retainers bring them to you, having multiple characters with their own distinct looks and glamour plates to them, extra private rooms within FC houses, extra apartments, extra bids on private and free company plots thereby increasing your chances at owning your own house, increased company seal revenue, if you own your own fc you can freely transfer gil and items between alts and your main thereby consolidating your earnings on your alts.

    Overall, there are a lot of reasons for making 8 alts. Granted with the current system alting is only for people that are seriously into this game and I don't really blame Squeenix or anyone for that. To each their own, but it would benefit everyone if making alts was a more friendly process.

    If anything, it's a player issue that you don't make alts, considering how unfriendly the housing system is in this game and how you have to pay extra money for extra retainers if you want more shots at getting those expensive dyes without paying a pretty penny.

    EDIT: Before anyone says just move from Balmung if Housing is such a big deal to you. I already own two houses, a shell FC with a fully functioning workshop and 16 personal rooms/apartments. I'm not going to move lol.
    (3)
    Last edited by Rekun; 09-02-2022 at 12:37 PM.

  9. #9
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MontecristoSandwich View Post
    This game is "alt-unfriendly" because outside of extremely niche scenarios you have virtually no reason to make an alt. Even fewer now that DC Travel is a thing...
    Notwithstanding that DC travel is only inside the region, I'm not sure how you are disadvantaged if someone with an alt gets the ability to unlock something over all characters.

    Your life, your game, and your "achievements" won't be lessened because someone can easier share a house between their roleplay characters, or doesn't need to do all the extremes on their new-regional-server character, or makes an alt in the EU to play with with their new German friend.

    I know this community loves to do it, but does this really need gatekeeping too?
    (11)

  10. #10
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Agreed with the Original poster..,
    Except I'll go Further and Say Mogstation MUST be accountwide[but I'll say they'll manage with having both options one for single or accountwide, it'll cost less if you only need for one.., it'll cost slightly more than it is now for account.., people will buy single anyways til they make another.., no loss for SE]

    As for Achievements and etc.., just have a toggle option, if it messes with people's RP or etc..,[I've seen some use that the character hasn't earned it as an excuse to block what would be a QoL overall way too many times when it doesn't have to do with it in any form -as the person will find their own way to earn.., like spending a pvp season to top rank on one class only]

    They could also make it so there are a objective/achievement to make the unlock Accountwide that takes longer or has much more requirements/resources..,
    [I say resources cause while I'd love for Relics to have an Accountwide option, and/or HQ. even if it takes nearly twice as long, it'd be worth it. Zeta ain't pretty Twice. or any other relic.., but this Segment is a hard want, since others will idle on that pvp hill if their account is at stake]

    In the end, the value is earned by the player.
    and those who don't feel a character has earned it, will deny the character the right to said items anyway<a toggle just makes it easier>

    Nothing lost, but QoL, and/or benefit is gained.
    [The time one has spent is precious in many ways.., what way to give it more worth if it's always with us.., IF we are given the choice to have it with us or not.]
    (3)

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