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  1. #1
    Player
    AriaValkyrie's Avatar
    Join Date
    Aug 2022
    Posts
    43
    Character
    Aria Valkyrie
    World
    Zalera
    Main Class
    Summoner Lv 90
    I can't really tell how the Land's Wrath abilities are supposed to work, do you just hit each one in succession then follow up with Land's Fury? Or are they all in one button that changes based on Terrain? And they're all the same except one?
    The goal would be to make executing a Terrain ability grants the Favor from that land, which would be shown on the job's UI, consumed when you use Land's Wrath > Fury, supposed to be a rapid burst window.

    Also would be nice to give them all different effects and bonuses but i also don't want to lock it to a particular priority so it can have a different rotation of lands whenever they want a particular effect.

    The persistent ground effects
    Yeah it'd have a decent uptime for the Terrain effects, certainly possible to boost their effects and lower their duration, I'm also sure that there's calculations on how much a % boost to crit/DH vs potency would be and make them closer to being even, but I *did* want them all to feel different and varied.

    Honestly could make them just be a self-boost instead of a persistent AoE, but I was honestly inspired by making an ability like Leylines function different, at least for this initial concept.


    Vital Shot / Last Breath and Exploding Bolt sharing recast timers
    I could have sworn I changed Exploding Bolt's recast timer but apparently not. It is supposed to have the same cooldown as Vital Shot.


    also want to note the lack of guaranteed direct hits on skills, i, personally would mix it up a bit the guaranteed crits with them OR alternatively make melee skills dhit and ranged crit it would be a cool mixup of both and would help creating a bit of job identity
    That one could be cool to mess with, would certainly help dictate which Terrain to activate, especially with the change to how guaranteed crit/DH works now.


    It's a little weird calling it a Ranger though when it's primarily melee.
    This was mostly the working name when I started messing around with it as a concept, honestly if something were to be implemented like this, the name could be changed. I chose Ranger since it fits thematic Scouting gear, and they can wield knifes (at least as throwing weapons) in other games, and I wanted to make them distinct enough from Archer/Bard to be interesting.
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  2. #2
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    279
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 100
    Quote Originally Posted by AriaValkyrie View Post
    The goal would be to make executing a Terrain ability grants the Favor from that land, which would be shown on the job's UI, consumed when you use Land's Wrath > Fury, supposed to be a rapid burst window.

    Also would be nice to give them all different effects and bonuses but i also don't want to lock it to a particular priority so it can have a different rotation of lands whenever they want a particular effect.



    Yeah it'd have a decent uptime for the Terrain effects, certainly possible to boost their effects and lower their duration, I'm also sure that there's calculations on how much a % boost to crit/DH vs potency would be and make them closer to being even, but I *did* want them all to feel different and varied.

    Honestly could make them just be a self-boost instead of a persistent AoE, but I was honestly inspired by making an ability like Leylines function different, at least for this initial concept.
    To have different effects without a priority they could have different kinds of utility. You already have effects that encourage either melee or ranged and a terrain for resource gen, you could have something like a move speed buff, a shield or healing, being able to cast while moving, reduced recast on the teleport ability, different size effects, anything that isn't a direct damage increase but could allow for more dmg in certain situations. A foresty terrain that granted and/or buffed concealment might be cool though that's a direct dmg increase.

    Making Terrains too much like Leylines wouldn't be great, hm... they could be larger by default for ease of use, or have an ability to increase their size. Rather than dealing dmg over time some of them could grant access to an ability or two, maybe if you have something like a volcano you could have a button to make it erupt dealing dmg to enemies in it so if they move out after you're not losing as much. They could slow or bind enemies in them for dungeon packs. They could apply a debuff to enemies in them so if they move out the debuff remains for a bit. Just some random ideas.
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