Hello again!
I had a lot of fun making my last potential job being my Hybrid Melee/Caster Green Mage, so I wanted to try making some more!

I decided on the Ranger for a couple reasons, namely that there's only one job's gear that isn't shared by another, being scouting gear, which works quite well thematically for Rangers. Typically, of course, the ranger's weapon of choice is the bow, which is taken by a certain other job.

Several games, however, have Rangers able to equip knives: Typically used for throwing, but could certainly be used for some deadly close quarters combat.

Additionally, I do like the way Rangers work in other games, like tabletop rpgs, where rangers additionally have access to magic, typically druid spells, of which the closest comparison in FF is Geomancy.


Design-wise, I created the Ranger as another hybrid Melee/Ranged, skewed heavily towards melee.
Their melee aspect is a single dagger/short sword. While there are two sword-wielding jobs, it is the most fitting for Ranger's melee weapon.
Their ranged aspect is a hand-crossbow. Lightweight and capable of being wielded in the off-hand.



Let's get into the skills

One of the biggest aspects of Ranger is Camouflage



Camouflage is similar to Ninja's Hide, but more integral to combat, possibly also to a lower degree of effectiveness. One major aspect of Ranger is planning out weaponskills to enter Concealment. Several weaponskills grant Concealment, but the Ranger may also use Camouflage during downtime.



The Melee skills



The Ranger has two four-part combos.
The higher damage one grants Concealment at the end of the combo, while the other grants a haste effect in the form of Tailwind(possibly on their job UI), and buffs a ranged attack.



The Ranged Skills



Ranger's Crossbow skills typically include a cast time, but have much higher potency than their melee skills. Called Shot is their spammable skill for times they're away from a boss for some reason, Vital Shot/Last Breath also could be used in those windows, if necessary.
Armor Pierce is their 120s cooldown, a pretty big hit and a 5% damage up.