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  1. #101
    Player

    Join Date
    Mar 2012
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    71
    Quote Originally Posted by darkstarpoet1 View Post
    yoshi stated himself this new system was going to cause issues for controller users. he was correct to the point it's almost game breaking enough to stop playing mage completely.
    Dark, you are a cool guy but dang son, every time they change anything about the battle classes you are up in arms to the point of "not playing X anymore" Remember when they changed THM or the xp bonuses to leves.
    I wonder, you are good at this game and generally friendly, Why get so bent out of shape and complain about every change. Moving cancelling spells HAD to happen. BLM, properly played > all.

  2. #102
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gerrr View Post
    Dark, you are a cool guy but dang son, every time they change anything about the battle classes you are up in arms to the point of "not playing X anymore" Remember when they changed THM or the xp bonuses to leves.
    I wonder, you are good at this game and generally friendly, Why get so bent out of shape and complain about every change. Moving cancelling spells HAD to happen. BLM, properly played > all.
    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
    I had Darkstar to the point where he had accepted Movement interrupting spellcasting... but then it was implemented kind of laggy and buggy....
    I think Darkstar knows it will be fine with the new 2.0 server structure... He is just not feeling the Yoshi love because the change was added now.... when the server lag blows pretty hard

    and yea... I learned not to talk to Darkstar about Thaum between 1.18 and 1.19
    (2)

  3. #103
    Player

    Join Date
    Mar 2012
    Posts
    71
    Quote Originally Posted by Eldaena View Post
    I don't understand why people want to counter others that feel there are problems with the current system when there ARE. Apparently the flaws several players have observed fall on deaf ears... or blind eyes? Either way, I'm not a stupid mage. I complete end game content despite the flaws and I certainly do not need any tips. Nonetheless, I still believe there are issues with the current spellcasting system(s) regardless of how many people seem to be in love with it (or just plain ignorant to the issues at hand.) And at least people on this topic that notice the issues are at least "complaining" about real issues and not just making some problem out of nothing like the majority of these forums. This is an issue. The /facetarget command was literally implemented BECAUSE the spellcasting changes were flawed (due to coding, server, what have you, it doesn't matter.) Enough said.
    I think the problem is that while the problems are clear to you, they are not clear to us that do not have a problem with this system.

  4. #104
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Gerrr View Post
    Dark, you are a cool guy but dang son, every time they change anything about the battle classes you are up in arms to the point of "not playing X anymore" Remember when they changed THM or the xp bonuses to leves.
    I wonder, you are good at this game and generally friendly, Why get so bent out of shape and complain about every change. Moving cancelling spells HAD to happen. BLM, properly played > all.
    take, the issue isn't the moving cancels spells. it's the change should have been held off until it was ready to be put in correctly. the problem i have with it is that it is very laggy and buggy in game and this just compounds the issue.

    if there were no issues with it and they didn't know there were issues yoshi would not have stated there were issues himself. if they knew there were issues why wasn't the change held off until they were taken care of?

    do you see i am not saying don't put it in or remove it completely. i am saying it needs to be fixed.

    another reason i am getting upset with the changes is i enjoyed the battle system more originally than i do now. the original system is why i got this game and have played it for a year and a half. the last few sets of changes are parts of the reason i played xi for all of 2 weeks before i dropped it.
    (0)
    Last edited by darkstarpoet1; 03-25-2012 at 04:00 AM.


    http://crystalknights.guildwork.com/

  5. #105
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    All I know is

    fact: /facetarget is an easy easy solution. First line in your macro completely solves the problem. Not hard lol. Doesnt even require thought on your part.

    fact: If you have to run around like crazy you're probably doing it wrong. Either you're in the wrong spot, or your party is really screwing up. In other words, find a new strategy. You shouldnt need to run around excessively, though some fights require a bit of movement. Again, /facetarget is an easy easy easy solution.

    fact: WHMS/BLMS in my LS have no problems. I havent even heard a complaint. They're every bit as effective as they were before, so if you're having difficulties its a personal problem. This is the same thing as animation lock. No its not always perfect, but if you're good at what you do you can avoid the problem. Will it be fixed in 2.0? Yes. They couldn't get it perfect for this server but they provided an easy solution. Failure to use this solution is just failure on your part. Don't blame a game for your incompetence. If you can't adapt, play something expendable like a melee dps. At least that way your party wont be hurt because you're too prideful to use the /facetarget button/macro.

    fact: Its not an issue. It really isn't. Ppl run away and heal just fine. Run away and nuke just fine. Lots of ppl do. Gamepads or keyboards. If its such a problem for you, then that problem is personal. You are doing something wrong. Ask ppl who dont have problems what they're doing, and imitate. If you refuse to do this, then you have no business complaining, and no business playing a game in constant development. Stop the QQ. Yes its inconvenient to add a line in your macro, no it doesn't affect you all that much. /facetarget, /ac "spell of doom", have fun.
    (2)

  6. #106
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Lux_Rayna View Post
    All I know is

    fact: /facetarget is an easy easy solution. First line in your macro completely solves the problem. Not hard lol. Doesnt even require thought on your part.

    fact: If you have to run around like crazy you're probably doing it wrong. Either you're in the wrong spot, or your party is really screwing up. In other words, find a new strategy. You shouldnt need to run around excessively, though some fights require a bit of movement. Again, /facetarget is an easy easy easy solution.

    fact: WHMS/BLMS in my LS have no problems. I havent even heard a complaint. They're every bit as effective as they were before, so if you're having difficulties its a personal problem. This is the same thing as animation lock. No its not always perfect, but if you're good at what you do you can avoid the problem. Will it be fixed in 2.0? Yes. They couldn't get it perfect for this server but they provided an easy solution. Failure to use this solution is just failure on your part. Don't blame a game for your incompetence. If you can't adapt, play something expendable like a melee dps. At least that way your party wont be hurt because you're too prideful to use the /facetarget button/macro.

    fact: Its not an issue. It really isn't. Ppl run away and heal just fine. Run away and nuke just fine. Lots of ppl do. Gamepads or keyboards. If its such a problem for you, then that problem is personal. You are doing something wrong. Ask ppl who dont have problems what they're doing, and imitate. If you refuse to do this, then you have no business complaining, and no business playing a game in constant development. Stop the QQ. Yes its inconvenient to add a line in your macro, no it doesn't affect you all that much. /facetarget, /ac "spell of doom", have fun.
    way to jump to the ignorant conclusion that this has anything to do with running around and not casting. that is not what it's about at all. when you are in your spot and throw the first 2 items in your combo and haven't moved during the process then get the

    you cannot perform the action at this time
    you cannot perform the action at this time
    you cannot perform the action at this time
    you cannot perform the action at this time
    it goes off.

    that is not anything to do with movement. that is bad coding and implementation. the problem is not the movement, but the bugs and errors that came along with it that should have been fixed before it was put in. yes, they added a work around for the issue(/facetarget), but a work around for a bad game design is still a bad game design regardless.

    you sit here and say there's nothing wrong and then say it will be fixed in 2.0..... kind of an ignorant and hypocritical statement because if nothing is wrong then there is nothing to fix.
    (0)


    http://crystalknights.guildwork.com/

  7. #107
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    way to jump to the ignorant conclusion that this has anything to do with running around and not casting. that is not what it's about at all. when you are in your spot and throw the first 2 items in your combo and haven't moved during the process then get the

    you cannot perform the action at this time
    you cannot perform the action at this time
    you cannot perform the action at this time
    you cannot perform the action at this time
    it goes off.

    that is not anything to do with movement. that is bad coding and implementation. the problem is not the movement, but the bugs and errors that came along with it that should have been fixed before it was put in. yes, they added a work around for the issue(/facetarget), but a work around for a bad game design is still a bad game design regardless.

    you sit here and say there's nothing wrong and then say it will be fixed in 2.0..... kind of an ignorant and hypocritical statement because if nothing is wrong then there is nothing to fix.
    Its not her fault. It's not mine either that we think this way.

    We haven't HAD any issues with this, we have no idea what in gods name people could be complaining about.

    Maybe, if someone took the time to show a video to the community about what is REALLY happening
    then we would understand.

    But for now, it just looks TO US that people complain about not being able to cast because they don't
    realize that their character still has slight inertia until coming to a complete stop. That may not be the case, but if you REALLY want us to get it, physically show us the problem, we can only get so much out of a post.
    (0)

  8. #108
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    way to jump to the ignorant conclusion that this has anything to do with running around and not casting. that is not what it's about at all. when you are in your spot and throw the first 2 items in your combo and haven't moved during the process then get the

    you cannot perform the action at this time
    you cannot perform the action at this time
    you cannot perform the action at this time
    you cannot perform the action at this time
    it goes off.

    that is not anything to do with movement. that is bad coding and implementation. the problem is not the movement, but the bugs and errors that came along with it that should have been fixed before it was put in. yes, they added a work around for the issue(/facetarget), but a work around for a bad game design is still a bad game design regardless.

    you sit here and say there's nothing wrong and then say it will be fixed in 2.0..... kind of an ignorant and hypocritical statement because if nothing is wrong then there is nothing to fix.
    Truthfully I have no idea what you are talking about. If I stand still and cast...i cast. If I move and try to cast too early, I dont cast. I cannot, for the life of me, understand the problem you are having because its never happened to me or anyone I know. Yes it is ignorant, but you can't really blame me for my ignorance..its never happened, ever. I had NO idea it was even a problem besides the select *few* in this thread. All I can say is, ask ppl who dont have the problem what they are doing differently. Your game isnt coded any different than the next guy's game, so it really must be a user-related error.

    I know based on the suggestions in this thread that /facetarget is a solution. Try it. If it still doesn't work, come back and ask for help. This is not a universal problem *obviously* so it is up to you to decide where the problem is occurring. I dont know how you play, what buttons you press, when you press them; the more details you give and the less insults you dish out, the better able you are to solve your issue.

    And it was released when it was to give ppl a chance to get used to it. If they waited until 2.0, you'd all be raging and QQ'ing about the sudden change. It was implemented for your benefit, so you had plenty of time to get used to the new mechanic before having to deal with it in 2.0. Its like ppl forget that 1.xx is still a "development" stage. Its where you get to play exclusive content, test upcoming changes, and give feedback. There are obvious server limitations so the 1.xx version cannot match the 2.0 version in terms of smoothness and reliability. Why would they waste resources making it perfect for 1.xx when its already flawless in 2.0. 1.xx is not the finished product, and is being scrapped anyway.

    Again, I have no idea what the problem is, so I suggest asking around and figuring out what you're doing wrong. Cuz you are surely doing *something* wrong...or your game just happens to act differently than everyone else's.
    (0)

  9. #109
    Player
    Godking's Avatar
    Join Date
    Apr 2011
    Posts
    159
    Character
    Vector Arrow
    World
    Excalibur
    Main Class
    Archer Lv 50
    You get used to it after a while XD

    /controlleruser
    (0)

  10. #110
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Lux_Rayna View Post
    Failure to use this solution is just failure on your part. Don't blame a game for your incompetence. If you can't adapt, play something expendable like a melee dps. At least that way your party wont be hurt
    in this post you come in and call people incompetent because they have an issue and then have the nerve to tell them not to respond to you.

    Quote Originally Posted by Lux_Rayna View Post
    I dont know how you play, what buttons you press, when you press them; the more details you give and the less insults you dish out, the better able you are to solve your issue.
    if you don't have the information then you should have kept your mouth shut the first time. you call others out without any information and then get defensive when they respond. too bad.

    remember i wasn't the one that came in and started the insults about people being incompetent and that those people are the problem and not the game without any facts to back up that claim. don't try to act high and mighty because i responded with just as much rudeness as you entered the thread. if you come in and start with pure garbage directed at others expect it sent back your way.
    (2)


    http://crystalknights.guildwork.com/

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