All of those fights you mentioned could not be cleared in party finder.Something tells me you started doing Unreal with Ultima Weapon, and never actually experienced Titan, Leviathan, or even Shiva Unreal.
If you had, you'd know how much of a joke Ultima Weapon Unreal was, and how the difficulty hasn't increased by that much with Sephirot Unreal, compared the the three unreal trials I mentioned.
This thread takes me back. Wonder if we'll get another round of SKIP SOAR OR DISBAND :')
I would bet that soar gets nerfed if Zurv gets the unreal treatment. I would guess it's getting either a drastic cutdown of it's damage so it can be healed through to an extent or the size or number gets cut down.
Soar wasn’t even that hard a mechanic it was literally just “bellwether for group has decent DPS”, zurvan wouldn’t need any changes it they unrealed it
They don't change these fight in any way other than upscaling it for max level. The SOAR players would face will be close to, if not exact to scale as Zurvan was on release. However, healers will have have more depth to their healing kits at 90. It really won't matter though if too many players fail the mechs during SOAR.
The thing about SOAR is this mech will likely buckle progs that have players who are new to position assignments. They are just not going to know why they need to stand where they need to stand until they kill themselves, and likely others as well. SOAR is actually an outdated mechanic know, and players who actively run EX and above have encountered many more mechanics of similar or greater demand and coordination.
Selective reading?
I was pointing out that Unreal trials have generally been difficult, and that Sephirot Unreal hasn't increased that general difficulty by much. Ultima Weapon is the outlier, since the Unreal version was just as much of a joke as the EX version.
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