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  1. #161
    Player
    JimBond007's Avatar
    Join Date
    Jun 2017
    Posts
    33
    Character
    Ayaka Brea
    World
    Moogle
    Main Class
    Bard Lv 86
    5.0 pvp is way better than 6.0 pvp.
    6.0 pvp is good for CC, in front it's the worst pvp gameplay I have EVER seen and played.

    They should remove guard in front because you see like 4-5 enemies in guard for protecting a flag at borderland ruins. Then they retreat, and 4-5 other enemies are guarding at flag. And they re-do the same thing over and over again.

    Also they really need to nerf SMR LB, just today, I died 5 times with SMR LB in 1v1. I was defending a flag alone, a SMR came, he LBed and I died with one attack......... The fight lasted like 2 seconds..........

    I like 1v1 but SMR LB is over-cheated, what is the point to fight a SMR in 1v1 when you know you will lose the fight with just one attack ? Now, any players must runaway from any SMR in 1v1.
    SMR players have no skill in fighting ? Just wait LB, do a 1v1, SMR LB, win the fight in two seconds ?
    (1)
    Last edited by JimBond007; 08-28-2022 at 04:11 PM.
    28/11/2017 : 10.944 players killed in PvP. 14/01/2018 : 12.795 players killed in PvP. 02/04/2018 : 14.955 players killed in PvP. 01/04/2019 : 24.809 players killed in PvP. 15/07/2019 : 26.990 players killed in PvP. 09/08/2019 : 29.423 players killed in PvP. 10/20/2019 : 31.408 players killed in PvP. 08/12/2019 : 32.457 players killed in PvP. 08/28/2022 : 44.832 players killed in PvP.

  2. #162
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by JimBond007 View Post
    5.0 pvp is way better than 6.0 pvp.
    6.0 pvp is good for CC, in front it's the worst pvp gameplay I have EVER seen and played.

    They should remove guard in front because you see like 4-5 enemies in guard for protecting a flag at borderland ruins. Then they retreat, and 4-5 other enemies are guarding at flag. And they re-do the same thing over and over again.

    Also they really need to nerf SMR LB, just today, I died 5 times with the same SMR LB in 1v1. I was defending a flag alone, a SMR came, he LBed and I died with one attack......... The fight lasted like 2 seconds..........

    I like 1v1 but SMR LB is over-cheated, what is the point to fight a SMR in 1v1 when you know you will lose the fight with just one attack ? Now, any players must runaway from any SMR in 1v1.
    SMR players have no skill in fighting ? Just wait LB, do a 1v1, SMR LB, win the fight in two seconds ?
    Yeah, not gonna lie Samurai is kinda OP.... But it requires them to be hit while a buff is active so i don't really complain about it. fun fact about this, you can live through the lb if you use barriers that increase your max hp.
    (0)

  3. #163
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    522
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    At first I wanted a full revert. I went from expressing myself and being able to be creative with my kills to being told how to play and actually having to rely on multiple people to grab them. I cant solo pressure without a limit break.

    Now, I rather sit, watch, and have a good laugh. People wanted an easier way to kill? We got it. Healers dont gavee much of an impact anymore, bursting has become way easier with just 3 people without the limit break, Guard and Purify can be bypassed, and they took away diminishing returns to make locking down a player easier. I do think that the last part is overkill, because how is anyone supposed to escape in frontlines?
    (1)

  4. #164
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Mistress_Irika View Post
    At first I wanted a full revert. I went from expressing myself and being able to be creative with my kills to being told how to play and actually having to rely on multiple people to grab them. I cant solo pressure without a limit break.

    Now, I rather sit, watch, and have a good laugh. People wanted an easier way to kill? We got it. Healers dont gavee much of an impact anymore, bursting has become way easier with just 3 people without the limit break, Guard and Purify can be bypassed, and they took away diminishing returns to make locking down a player easier. I do think that the last part is overkill, because how is anyone supposed to escape in frontlines?
    make all CC debuffs, increase the amount of charges for purify AND lower the amount of people in a game down to just one full party. so 8v8v8
    (1)

  5. #165
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    522
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Towa-Musa View Post
    make all CC debuffs, increase the amount of charges for purify AND lower the amount of people in a game down to just one full party. so 8v8v8
    Let's not give the devs more work just yet lol. They already have to figure out how to balance frontlines to where it's playable.

    Purify charges does seem more reasonable.
    (0)

  6. #166
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Mistress_Irika View Post
    Let's not give the devs more work just yet lol. They already have to figure out how to balance frontlines to where it's playable.

    Purify charges does seem more reasonable.
    lol they would not be in this situation in the first place had they played both CC and frontlines to figure out how good/bad things are. they only have themselves to blame for this mess.
    (0)

  7. #167
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Towa-Musa View Post
    lol they would not be in this situation in the first place had they played both CC and frontlines to figure out how good/bad things are. they only have themselves to blame for this mess.
    I'm starting to get the feeling that they don't actually care that PvP is a mess.
    (2)

  8. #168
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by JamieRose View Post
    I'm starting to get the feeling that they don't actually care that PvP is a mess.
    i sometimes feel that way too, there's potential with the mode but they refuse to even go all out on it.. we get like a handful of new things and told to enjoy it right before they go and ruin stuff in the name of 'fixing' things that dont need to be fixed. when they first released the new pvp system i had sooo much fun just ambushing people and killing them as a dragoon... now i cant just do that and i need to spend like 5 minutes to kill one dude.
    (1)

  9. #169
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mistress_Irika View Post
    Let's not give the devs more work just yet lol. They already have to figure out how to balance frontlines to where it's playable.

    Purify charges does seem more reasonable.
    Let's not overwork that one unlucky intern they got handling PVP :P
    (2)

  10. #170
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Everyone is saying purify charges, but nobody is talking about immunity build-up? Don't get me wrong, I'm all down to purify having a second charge, but the idea of building a temporary immunity to certain CCs the more they're used on you sounds like a better alternative to me. Prevents spam stunning passively and forces the attacker to think about the when and how they CC. Purify would just be remain a "get out of jail free" skill. Of course, this applies to all CCs separately.

    This is how it works in PvE. I have no clue why they wouldn't include this in PvP, but I'm no game designer.
    (0)
    Last edited by Sazuzaki; 08-28-2022 at 04:26 AM.

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