The most recent savage tier is shockingly easy for a savage tier (probably the second easiest savage tier we have ever had) sephirot feels like it’s about equal to P2 because that’s a roughly accurate assessment, it’s not because sephirot is too hard (he is balanced to be how he was in 3.x when our jobs were 40x as complex) it’s because the most recent savage tier is too easy

Now I’m not against the idea that there is a massive gulf of content between normal raids and extreme/unreal but this is exactly where this content should be balanced to, complaining sephirot is too hard is not the way to go, instead complain there is nothing in that content gap except maybe BA