Quote Originally Posted by ZiraZ View Post
Raid buffs are not utility, DRG doesn't even have a defensive and has no utility, NiN has no utility, meanwhile RPR has a very strong raid utility and defensive ability with a very short cooldown that can out heal some tanks.
I'd say that's pretty balanced if they are 1-2% behind in dps at the cost of having crest.
Raid buffs are exactly how they balance damage. If they had ninja get maximum possible damage, think black mage level, because it has no utility by your definition, no one would bring samurai into a party because ninja would do the same damage while also bringing mug. No one would bring monk to anything because monk would have to do less damage than ninja because it has mudra, and brotherhood isn't more potent than mug.

Dragoon has effects that increase the damage other party members do, and has more of them than other jobs with both battle litany and dragon sight, other melees just have one party-wide damage increasing skill while dragoon can increase the party's damage as well as a selected party member. Additionally while dragoon might not have a shield, its the only melee with passive healing as part of its regular rotation, so it is probably fine as far as they see the balance of this job and the others.