Quote Originally Posted by Alpheus View Post
Yea it's probably more than likely a change so that healers can go full throttle on regens and not put out a hit on themselves and get one shot in the Savage dungeons
Note that as side effect, it helps pure healers into becoming a bit more viable again vs barrier healers, since both the shield and regen can be placed before combat starts and mitigate damage during the fight. During the fight it no longer matters since then the tank is taking all the agro anyway. The cast before the fight can obviously still disrupt, but that was already equal for both.

I think that this is the main reason why the change was good.

It has a few downsides (emnity management is a good way to avoid players to overheal all the time), but on this i think the higher level balance matters a bit more. Usualy even if the healer was getting agro, the tank generaly is fast enough to just take it over anyway. Only on lower skill levels that might not be the case, but as in most cases its not relevant, i would say its fair.