And on top of the changes the enmity SGE basically got holos changed to be pneuma 2.0
Did anyone ask for even more healing on any of the healers that just makes double shield and even more desirable comp




And on top of the changes the enmity SGE basically got holos changed to be pneuma 2.0
Did anyone ask for even more healing on any of the healers that just makes double shield and even more desirable comp
According to a friend of mine, it might have to do with SCH being taken into DSR more than SGE because it has more mit potential. Double shield comps are just an side effect of SE's choices.
The past is prologue
Iirc, the complaint was that Holos was good, but as a shield healer, we were supposed to be shielding more than healing - so this doubles down to what our job actually does. SGE was also lacking a competition to SCH in some high-end content due to Crit Adloquium Deployment Tactics when you needed big raw shields as Eukrasian Prognosis is both weaker and has no comparison. For raw survival when mitigation buffs and debuffs are already applied to the boss, having bigger shields are generally more viable due to diminishing gains on Mitigations. Holos getting a shield effect is good. The side effect is just making double shield compositions more appealing - but that's not due to the synergy of shield healers, but rather the lack of high outgoing damage that requires 'pure' healing. Encounter design issue.
The enmity on healers is kind of... ??? when tanks are the only ones who manage enmity at this point anyway. The enmity reduction isn't going to matter unless both tanks are dead and your DPS is somehow losing to you in enmity (not fully utilizing their DPS toolkit).
I don't think healers actually had enmity to worry about, so most of those changes are just fluff for most PvE content --- the only exception would possibly be doing the new Variant/Criterion dungeons since we still have no clue the exact nature of how much enmity those places should generate if they were supposed to provide a challenge to healers. Though... I don't think it really matters in retrospect, but we'll have to see.
Yea it's probably more than likely a change so that healers can go full throttle on regens and not put out a hit on themselves and get one shot in the Savage dungeons, but I wish they kept the enmity on regens for tanks tho, loved popping Aurora (or EW Sheltron) at the start of a pull to auto tag mobs for me, wish fun creative gameplay fluff like that wasn't thrown out with the bathwater with the way SE balances things. But its YET another creative way to use heals that's just been stomped into oblivion /sighIirc, the complaint was that Holos was good, but as a shield healer, we were supposed to be shielding more than healing - so this doubles down to what our job actually does. SGE was also lacking a competition to SCH in some high-end content due to Crit Adloquium Deployment Tactics when you needed big raw shields as Eukrasian Prognosis is both weaker and has no comparison. For raw survival when mitigation buffs and debuffs are already applied to the boss, having bigger shields are generally more viable due to diminishing gains on Mitigations. Holos getting a shield effect is good. The side effect is just making double shield compositions more appealing - but that's not due to the synergy of shield healers, but rather the lack of high outgoing damage that requires 'pure' healing. Encounter design issue.
The enmity on healers is kind of... ??? when tanks are the only ones who manage enmity at this point anyway. The enmity reduction isn't going to matter unless both tanks are dead and your DPS is somehow losing to you in enmity (not fully utilizing their DPS toolkit).
I don't think healers actually had enmity to worry about, so most of those changes are just fluff for most PvE content --- the only exception would possibly be doing the new Variant/Criterion dungeons since we still have no clue the exact nature of how much enmity those places should generate if they were supposed to provide a challenge to healers. Though... I don't think it really matters in retrospect, but we'll have to see.


Note that as side effect, it helps pure healers into becoming a bit more viable again vs barrier healers, since both the shield and regen can be placed before combat starts and mitigate damage during the fight. During the fight it no longer matters since then the tank is taking all the agro anyway. The cast before the fight can obviously still disrupt, but that was already equal for both.
I think that this is the main reason why the change was good.
It has a few downsides (emnity management is a good way to avoid players to overheal all the time), but on this i think the higher level balance matters a bit more. Usualy even if the healer was getting agro, the tank generaly is fast enough to just take it over anyway. Only on lower skill levels that might not be the case, but as in most cases its not relevant, i would say its fair.


You could do that already by running next to the tank. This change is more for people who think regens should be cast from max distance in the back (and the unfortunate tanks who have to tank for them).Note that as side effect, it helps pure healers into becoming a bit more viable again vs barrier healers, since both the shield and regen can be placed before combat starts and mitigate damage during the fight. During the fight it no longer matters since then the tank is taking all the agro anyway. The cast before the fight can obviously still disrupt, but that was already equal for both.
he/him
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