
Originally Posted by
Gemina
Recently I had to unleash some praying mantis kung-fu when I mentioned that WHM isn't in a bad place among the other healers despite their lack of mitigation ability. It's almost like players want this job to be in a bad place, and in perpetual misery. Mitigation has been the chief go-to argument in this regard.
Mitigation comes in two forms, and two methods of application from my observation. The first are barriers that are actually capable of extending the max HP of the target. These have their own HP and 'break' once this amount is depleted. Examples would be SCH Adlo, or AST Celestial Intersect. The second is straight damage reduction. This kind of mitigation remains active so long as the duration timer is not at zero. Examples would be SCH Sacred Soil, or WHM Temperance. Application comes via the GCD or oGCDs, which is also important when it comes to evaluating their effectiveness. While barrier type mitigation can be applied by both methods, straight damage reduction only come via oGCD.
When it comes to mitigation, in order for it to be effective utility, it needs to somehow translate to faster death to the opposition. It isn't death prevention. I strongly dislike this fact, but it is a fact nonetheless. If the ability is an oGCD, then there is no discussion to be had when it comes to their effectiveness, and there is nothing to compare the ability to. It is free mitigation every XX seconds, so there is no point to not use these skills. The true battle takes place with GCD mitigation, and whether to use them vs a straight heal via GCD (assuming you are exhausted of oGCD heals), or if you should be using it for damage.
In the case of a GCD shield vs a GCD heal, they both essentially do the same thing, and they provide HP to the target to prevent them from getting KO'd from an incoming attack. All that matters in this scenario is that the target has enough HP to survive the upcoming attack, making the shield completely irrelevant. We have to start to look at MP economy in order to make comparisons at this point.
In the case of GCD shield vs damage, the latter wins every time so long as the GCD being used for damage does not translate to a player dying because you did not heal them. In this case, it reverts back to GCD shield vs GCD heal.
What all this means is GCD mitigation serves no purpose in FFXIV, and the cases where it would actually beat out a GCD heal that does the same thing, or straight damage are so few and far between that it warrants being looked at by the dev team. Especially if they truly want to have a barrier/pure healer dichotomy. Right now, this line is so blurred it may as well not even be there. The good news about that is it leaves WHM in a much better place than some players will give it credit for.
Healing in FFXIV = (Enough HP to survive attack + 1)