Quote Originally Posted by Dreadz View Post
You can hold a Mudra for 10secs and it has a 15sec CD, so just cast huton or meisui the last second and you can engage fights with a 16k shield that comes with a combat sprint or 4k potency regen, or give the regen to a teammate. NIN also doesn't have to focus on explicitly getting kills, doton on the point is a complete nuisance and a ranged AoE 4k DoT softens enemies up quite a bit. Let's not forget their fast charging LB that instantly kills anyone below 50%, also acts a gap closer and has a safety net in case you mess up.
You're rarely going to find a lot of people on a point unless it's at the end of a match in overtime. It's also, IMO, a waste when that mudra could have gone to stunning somebody to allow your team to burn them down. In CC if you're not using your mudras to go for a kill, you're likely doing it wrong. Remember, a dead enemy is gone for around 15-20s (depending on distance from their spawn), which is long enough to turn the tide of battle in your favor. Whereas that Doton and Goka are not going to kill multiple enemies, and the time you're waiting for your mudras to return may have given them enough time to LB and turn the tide against your group.

As for the LB, it charges the same speed as the other melee DPS, but is weaker. Yes, it can 1-shot people under 50% health, but latency can and will mess you up here. If they heal before the move registers they went under 50%, it won't kill them and will do less damage than most of your attacks. If they kill you before the animation finishes, you will lose the LB and your target will live. If they stun/poly you in the middle of the LB, your animation won't go through and the target will live while you lose the LB. The LB has a lot of counters to it.