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  1. #1
    Player
    Dreadz's Avatar
    Join Date
    Jul 2022
    Posts
    80
    Character
    Anri Khatayin
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuDragnier View Post
    You're not being too truthful. The slow, the stun, the self heal, the self shield, AND all the ranged attacks save for the shuriken are all Mudras. You can only use 2 of them at any given time, and in most cases you're not touching the slow, the heal, or the shield. You're touching either the ice daggers or the stun, because it's more important to KILL your target quickly. Hell, I'd argue that all the other Mudras are downright useless for that exact reason in CC.
    You can hold a Mudra for 10secs and it has a 15sec CD, so just cast huton or meisui the last second and you can engage fights with a 16k shield that comes with a combat sprint or 4k potency regen, or give the regen to a teammate. NIN also doesn't have to focus on explicitly getting kills, doton on the point is a complete nuisance and a ranged AoE 4k DoT softens enemies up quite a bit. Let's not forget their fast charging LB that instantly kills anyone below 50%, also acts a gap closer and has a safety net in case you mess up.
    (0)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dreadz View Post
    You can hold a Mudra for 10secs and it has a 15sec CD, so just cast huton or meisui the last second and you can engage fights with a 16k shield that comes with a combat sprint or 4k potency regen, or give the regen to a teammate. NIN also doesn't have to focus on explicitly getting kills, doton on the point is a complete nuisance and a ranged AoE 4k DoT softens enemies up quite a bit. Let's not forget their fast charging LB that instantly kills anyone below 50%, also acts a gap closer and has a safety net in case you mess up.
    You're rarely going to find a lot of people on a point unless it's at the end of a match in overtime. It's also, IMO, a waste when that mudra could have gone to stunning somebody to allow your team to burn them down. In CC if you're not using your mudras to go for a kill, you're likely doing it wrong. Remember, a dead enemy is gone for around 15-20s (depending on distance from their spawn), which is long enough to turn the tide of battle in your favor. Whereas that Doton and Goka are not going to kill multiple enemies, and the time you're waiting for your mudras to return may have given them enough time to LB and turn the tide against your group.

    As for the LB, it charges the same speed as the other melee DPS, but is weaker. Yes, it can 1-shot people under 50% health, but latency can and will mess you up here. If they heal before the move registers they went under 50%, it won't kill them and will do less damage than most of your attacks. If they kill you before the animation finishes, you will lose the LB and your target will live. If they stun/poly you in the middle of the LB, your animation won't go through and the target will live while you lose the LB. The LB has a lot of counters to it.
    (2)

  3. #3
    Player
    Dreadz's Avatar
    Join Date
    Jul 2022
    Posts
    80
    Character
    Anri Khatayin
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuDragnier View Post
    You're rarely going to find a lot of people on a point unless it's at the end of a match in overtime. It's also, IMO, a waste when that mudra could have gone to stunning somebody to allow your team to burn them down. In CC if you're not using your mudras to go for a kill, you're likely doing it wrong. Remember, a dead enemy is gone for around 15-20s (depending on distance from their spawn), which is long enough to turn the tide of battle in your favor. Whereas that Doton and Goka are not going to kill multiple enemies, and the time you're waiting for your mudras to return may have given them enough time to LB and turn the tide against your group.

    As for the LB, it charges the same speed as the other melee DPS, but is weaker. Yes, it can 1-shot people under 50% health, but latency can and will mess you up here. If they heal before the move registers they went under 50%, it won't kill them and will do less damage than most of your attacks. If they kill you before the animation finishes, you will lose the LB and your target will live. If they stun/poly you in the middle of the LB, your animation won't go through and the target will live while you lose the LB. The LB has a lot of counters to it.
    Don't get me wrong, I wasn't disagreeing with your initial point, I was just arguing against the claim that besides Raijuu and Hyosho, all the other ninjustu aren't worth using. They're situational sure, but using them well can be game savers, especially during overtime.

    Regarding the LB, almost all of the problems you listed affect a ton of other job's LBs, I mean, you can die to MCH LB in the middle of DRG's LB. NIN's LB though, has a safety net, something no other LB has in the entire mode. So even if you get screwed over by the terrible tick rate, there's still a chance for you to recover AND the LB starts after the initial use, so can build LB while getting chain kills.
    (0)