Quote Originally Posted by Zanarkand-Ronso View Post
News flash...this isn't All RPGS...this is FFXIV.
Story structure doesn't work 100% the same across all mediums, its pretty boring to think all of storytelling is told exactly the same. And patch 6.2 only proved me right, that when it was relevant, they would introduce new characters. You can disagree, but 6.2 is fact vs your Opinion.
Also, we dont know who this person is or their motivations, so why would they just be there in Thavnir and just suddenly join us on a wild treasure hunt? Because you want a new face immediately?...not very compelling my dude.

But hey, the post MSQ is starting to pick up, so now we can look foreword to future developments.
Speculation is cute, but we wont know whats happening next until it happens. As constantly Proven year after year.
On one hand, it's best to have a cast change be done so it's smooth in the story and not sudden (ie: waiting for story relevance), but the story had done a good job of setting the stage for at least a bit of time of not having the whole gang around. Then we get into it and it's mostly a whole cast of Scions for the cast for the first patch content. While there had been time passing between end of 6.0 and 6.1's launch, I think things may have been better if they had started off and had the first dungeon be with a group of others and maybe just G'raha (we did promise him an adventure after all) if any Scion was to be present. Then either have that dungeon or quest be relevant to what the other Scions were doing or bring them in with the next patch. Or have something happen that requires us to bring in our Scion companions - like the group of adventurers and maybe G'raha as well being captured by the voidsent. Also gives a better reason for the Scions to suddenly be together - they're rescuing people from the void and maybe one of their own.

And this is someone who is not tired of the current Scions and is just fine with them sticking around for some time.

With the time bubble the game exists in, sometimes the game doesn't do a good job of indicating that "time" has passed. Having patch content featuring us doing a dungeon without the aid of the usual suspects (or at least without most of them) would have gone a long way towards showing that time having passed.